Typical Monster Level ("ML"): 4 to11
Typical Number Encountered: d6
Usual Alignment(s): E/C, E/N, N/C
Description: appear to be a rock pillar, stalagmite or stalactite, until they open their eyes and lash out with tendrils which they suddenly sprout from their bodies
Habitat: caves in the Dungeons, Wilderness or Undersea, Depths of the Earth, Chaos, Madness, Nightmare
Language: none, , but may sing eerie songs when alone in caves or gibber, cackle and shriek madly when attacking
Chars: Co 3d6, Wp 4d8
Movement:
Crawl @ up to
10ft/sec on rock, including walls and ceilings and underwater
Can Dreamwalk
into (or out of) Nightmare and Madness.
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Up to ML * Tendrils
with Reach 0 to 6 @ A = 10ML%,
DAM = d12 +5(DAM done)% chance of grabbing Target (when will pull them towards
mouth in next sec.) +5(DAM done)% chance of restraining Target (so can’t Fight
or make Actions for Spells)
Bite with Reach
0 to 1 @ A = 10ML%, DAM = 2d12: if
does >= 100% of Target’s HP, Target is swallowed whole (and Roper expands to
consume them, like a snake) and takes ML/4 (FRD) Acid Damage / MR
HitLoc Table:
HitLoc Area |
All Aspects |
Tendrils (ML) |
-60 to 0 |
Body | 1 to 20ML |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Tendrils |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |
Body (Front) | 3 | 3 | 2 | 2 | 0 | 0 | 2 | 2 | 3 | 3 |
Body (Side) |
3 | 3 | 2 | 2 | 0 | 2 | 2 | 3 | 3 | 3 |
Body (Rear) |
3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Tendrils (*ML) | 20% | Co check vs Tentacle Crippled, does not Bleed |
40% | Tentacle Crippled, Co check vs Tentacle Severed, does not Bleed | |
60% | Tentacle Severed, does not Bleed | |
Body | 80% | Co check vs Inapacitated, Bleed 5%/min, will pretend to be a rock and fade into Dreams |
160% | Death |
Bleeds green slime (not the Organism). Bleeding will kill when take 100% General Damage.
May retract Crippled Tentacles and sprout new Tendrils to replace retracted or Severed ones @ 1 Tendril / MR (each such action takes one sec and does not use an AMR) .
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML
Other Abilities / Powers / Notes:
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