Underwater Monster Specification

Sea Monsters

Typical Monster Level ("ML"): 20 to 30

Typical Number Encountered: 1

Usual Alignment(s): E/N, N/N, E/C, E/N

Description: various monstrous fishy forms

Habitat: Surface, Diving

Language: none

Chars: Co 6d6, Wp 6d6

Movement: Swim at up to 12.5 ft/sec = 8.5 mph

Fighter Abilities:

1 AMR    D = 25 + (3ML) %    RD = 5 + (3ML) %    5 + (5ML) HP

Attack Modes:

Bite @ A = 4ML%, DAM = 10d10 general damage: if does > 100%, swallows target whole instead.  Need to do 50% Damage to Body to cut one's way out / 100% to cut someone out where unsure of location.

Claw @ A = 3ML%, DAM = 6d8

HitLoc Table:

HitLoc Area

Front

Side / Above / Below

Rear

Head

01 to 50 01 to 50 n/a
Fins (*2) 51 to 150 51 to 150 n/a
Arms (*2) 51 to 150 51 to 150 n/a

Body

151 to 350 151 to 350 1 to 200
Legs (*2) n/a 351 to 450 201 to 300

Tail

n/a 451 to 500 301 to 450

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

8 6 4 0 4 4 0 4 6 8
Fins 4 2 0 0 0 0 0 0 2 4
Arms 6 8 6 6 4 4 6 6 8 6

Body

8 8 6 6 4 4 6 6 8 8
Legs 6 8 6 6 4 4 6 6 8 6

Tail

8 8 6 6 4 4 6 6 8 8

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Fins (*2) 30% Co check vs Wing Crippled
  60% Wing Crippled (spirals to ground), Co check vs Wing Severed
  90% Wing Severed (plummets to ground)
Arms (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Do not Bleed.

Thievish Abilities:

none

Other Abilities / Powers / Notes:

  1. Salt Water Breathing.
  2. Often attack ships.

Back to Monsters index

Back to Encounters index