Underwater Monster Specification

Sea Serpents

Typical Monster Level ("ML"): 15 to 25

Typical Number Encountered: 1

Usual Alignment(s): E/N, N/N, E/C, E/N

Description: various monstrous snake-like forms

Habitat: Surface, Diving

Language: none

Chars: Co 5d6, Wp 5d6

Movement: Swim at up to 15 ft/sec = 10 mph

Fighter Abilities:

2 AMR    D = 25 + (4ML) %    RD = 5 + (4ML) %    5 + (5ML) HP

Attack Modes:

Bite @ A = 5ML%, DAM = 8d10 general damage: if does > 100%, swallows target whole instead.  Need to do 50% Damage to Body to cut one's way out / 100% to cut someone out where unsure of location.

Constrict @ A = 2.5ML%, DAM = MLd6/MR (used vs large targets, e.g. ships)

HitLoc Table:

HitLoc Area

Front

Side / Above / Below

Rear

Head

01 to 100 01 to 40 n/a

Body

101 to 200 41 to 400 01 to 200

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

6 4 2 0 4 4 0 2 4 6

Body

6 6 4 4 2 2 4 4 6 6

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Stunned, Co check vs Death
  40% Death
Body 80% Incapacitated, Co check vs Death
  160% Death

Do not Bleed.

Thievish Abilities:

none

Other Abilities / Powers / Notes:

  1. Sea Serpents are Reptilian and Serpentine Sea Monsters.
  2. Salt Water Breathing.
  3. Often attack ships, wrapping around them to crush them by constriction.

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