
Animal Type: Mammals
Typical Animal Level ("AL"): 4 to 10
Typical Number Encountered: herd of 2d6 led by a matriarch or 1 lone bull
Usual Alignment(s): N/N
Description: as per their meta equivalents
Habitat: the Jungle and the wooded foothills of its surrounding mountains
Language: none
Chars: Co 4d8, Wp 4d6
Movement:
| Rate | Melee | Travelling |
| Walk | 5 ft/sec | 3.5 mph |
| March | 10 ft/sec | 7 mph |
| Lope | 15 ft/sec | 10 mph |
| Charge | 20 ft/sec | n/a |
Carrying Capacity: 12,000 wt pts
Saddlery:
| Item | Cost | Encumbrance (wt pts) | Notes |
| Howdah | 3GP | 500 | can hold up to 3 passengers |
| Castle (a Howdah plated or protected with animal skins) | 10GP | 1,200 (plated) / 800 (skins) | can hold up to 3 passengers |
| Reins | 1GP | 5 | |
| Saddlebag | 3GP | 8 | capacity 1,000 wt pts (may carry up to 2) |
| Armoured Faceplate | 50GP | 500 | War-trained Elephants only |
Note that Plated Howdahs and Armoured Faceplates are only used by the Pasha of Iklaron and the Hobgoblins and are more commonly used on Mumakil rather than on ordinary War Elephants.
The effects of carrying wt pts in excess of Carrying Capacity are:
| Weight > Carrying Capacity | Movement Rate |
| 0 | * 1 |
| +1 to +250 | * 3/4 |
| +251 to +750 | * 1/2 |
| +751 to +1500 | * 1/4 |
| +1501 to +2250 | * 1/8 |
| +2251 | 0 |
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Tusks @ A = 10AL %, DAM = 2d12
Kick @ A = 8AL %, DAM = d10
HitLoc Table:
|
HitLoc Area |
Front |
Side |
Rear |
|
Head |
01 to 50 |
01 to 30 |
n/a |
|
Front Legs (*2) |
101 to 150 |
31 to 60 |
n/a |
|
Chest |
51 to 100 |
61 to 100 |
n/a |
|
Abdomen |
n/a |
101 to 120 |
26 to 75 |
| Hind Legs (*2) | n/a | 121 to 150 | 76 to 125 |
|
Tail |
n/a |
151 to 175 |
01 to 25 |
ADS:
|
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
|
Head |
4 | 4 | 2 | 1 | 0 | 0 | 1 | 2 | 4 | 4 |
|
Front Legs |
4 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 4 |
|
Chest |
3 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 3 |
|
Abdomen |
3 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 3 |
| Hind Legs | 4 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 4 |
|
Tail |
2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 |
Effects of Specific Damage:
|
Hit Loc Area |
%age HP Damage taken |
Effects |
|---|---|---|
|
Head
|
15% | Unconscious, Co check vs Death |
| 30% | Decapitation, Death | |
|
Front Legs (each)
|
25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
|
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
| 160% | Death | |
|
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
| 120% | Death | |
|
Legs (each)
|
25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
| Tail | 15% | Co check vs Tail Crippled |
| 30% | Tail Crippled, Co check vs Tail Severed | |
| 45% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = AL/3, FRU
Other Abilities / Powers / Notes:
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