Animal Specification

Pygmy Elephants

Animal Type: Mammals

Typical Animal Level ("AL"): 2 to 6

Typical Number Encountered: herd of 2d4 led by a matriarch or 1 lone bull

Usual Alignment(s): N/N

Description: small Elephants, typically about half to two-thirds the size of a normal Elephant

Habitat: the heart of the Jungle

Language: none

Chars: Co 4d6, Wp 4d4

Movement:

Rate Melee Travelling
Walk 3 ft/sec 2  mph
March 6 ft/sec 4 mph
Lope 10 ft/sec 7 mph
Charge 13 ft/sec n/a

Carrying Capacity: 7,500 wt pts

Saddlery:

Item Cost Encumbrance (wt pts) Notes
Howdah 3GP 335 can hold up to 2 passengers
Reins 5SP 5  
Saddlebag 2GP 8 capacity 660 wt pts (may carry up to 2)

The effects of carrying wt pts in excess of Carrying Capacity are:

Weight > Carrying Capacity Movement Rate
0 * 1
+1 to +250 * 3/4
+251 to +750 * 1/2
+751 to +1500 * 1/4
+1501 to +2250 * 1/8
+2251 0

Fighter Abilities:

AL/3, FRU AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Tusks @ A = 10AL %, DAM = 2d8

Kick @ A = 8AL %, DAM = d6

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 34

01 to 20

n/a

Front Legs (*2)

68 to 100

21 to 40

n/a

Chest

35 to 67

41 to 67

n/a

Abdomen

n/a

68 to 80

16 to 50

Hind Legs (*2) n/a 81 to 100 51 to 85

Tail

n/a

101 to 115

01 to 15

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 4 2 1 0 0 1 2 4 4

Front Legs

4 2 2 2 1 1 2 2 2 4

Chest

2 2 2 1 1 1 1 2 2 2

Abdomen

2 2 1 1 0 0 1 1 2 2
Hind Legs 4 2 2 2 1 1 2 2 2 4

Tail

1 1 1 1 1 1 1 1 1 1

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Front Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 15% Co check vs Tail Crippled
30% Tail Crippled, Co check vs Tail Severed
45% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.  There are no Bleeding effects if Tail is Crippled or Severed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = AL/3, FRU

Other Abilities / Powers / Notes:

  1. Pygmy Elephants are bred by the Pygmies in the heart of the Jungle to be more suited for them to ride and to accompany them on their hidden trails through the Jungle. Elephants are noted for their wisdom and long memories.  They are peaceful by nature, but can be fierce when required to defend themselves.  Pygmy Elephants are not trained as War Elephants.
  2. The Dream Kingdom of Elephants is known as the Elephants’ Graveyard, although strictly speaking the Graveyard is its Sacred Heart, where the wisest Elephant Matriarchs make their final journey to die and be reincarnated by GANCHA, the Elephant Goddess.  The rest of the Dream Kingdom commonly manifests as a fertile inland river delta with many wallows.  It merges at its fringes with the Tree Kingdoms of the Elephants’ favourite trees.

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