
Animal Type: Mammals
Typical Animal Level ("AL"): 4 to 12
Typical Number Encountered: herd of 2d6 led by a matriarch or 1 lone bull
Usual Alignment(s): N/N
Description: large Elephants with shaggy fur coats and long curved tusks
Habitat: the tundra and taiga forests around the fringes of the Icelands
Language: none
Chars: Co 4d8, Wp 4d6
Movement:
| Rate | Melee | Travelling |
| Walk | 6 ft/sec | 4 mph |
| March | 12 ft/sec | 8 mph |
| Lope | 18 ft/sec | 12 mph |
| Charge | 24 ft/sec | n/a |
Carrying Capacity: 15,000 wt pts
The Ice Men ride on the backs of Woolly Mammoths using only leather reins and holding on to their thick coats or securing themselves with hooks. Mammoths are too savage to serve as beasts of burden.
The effects of carrying wt pts in excess of Carrying Capacity are:
| Weight > Carrying Capacity | Movement Rate |
| 0 | * 1 |
| +1 to +250 | * 3/4 |
| +251 to +750 | * 1/2 |
| +751 to +1500 | * 1/4 |
| +1501 to +2250 | * 1/8 |
| +2251 | 0 |
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Tusks @ A = 10AL %, DAM = 2d20
Kick @ A = 8AL %, DAM = d12
HitLoc Table:
|
HitLoc Area |
Front |
Side |
Rear |
|
Head |
01 to 67 |
01 to 40 |
n/a |
|
Front Legs (*2) |
134 to 200 |
41 to 80 |
n/a |
|
Chest |
68 to 133 |
81 to 133 |
n/a |
|
Abdomen |
n/a |
134 to 160 |
34 to 100 |
| Hind Legs (*2) | n/a | 161 to 200 | 101 to 167 |
|
Tail |
n/a |
201 to 233 |
01 to 33 |
ADS:
|
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
|
Head |
5 | 5 | 3 | 2 | 0 | 0 | 2 | 3 | 5 | 5 |
|
Front Legs |
5 | 4 | 3 | 3 | 2 | 2 | 3 | 3 | 4 | 5 |
|
Chest |
4 | 4 | 3 | 3 | 2 | 2 | 3 | 3 | 4 | 4 |
|
Abdomen |
4 | 4 | 3 | 3 | 1 | 1 | 3 | 3 | 4 | 4 |
| Hind Legs | 5 | 4 | 3 | 3 | 2 | 2 | 3 | 3 | 4 | 5 |
|
Tail |
3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
Effects of Specific Damage:
|
Hit Loc Area |
%age HP Damage taken |
Effects |
|---|---|---|
|
Head
|
15% | Unconscious, Co check vs Death |
| 30% | Decapitation, Death | |
|
Front Legs (each)
|
25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
|
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
| 160% | Death | |
|
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
| 120% | Death | |
|
Legs (each)
|
25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
| Tail | 15% | Co check vs Tail Crippled |
| 30% | Tail Crippled, Co check vs Tail Severed | |
| 45% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = AL/3, FRU
Other Abilities / Powers / Notes:
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