Animal Type: Mammals
Typical Animal Level ("AL"): n1 to n2
Typical Number Encountered: d6
Usual Alignment(s): N/N
Description: as per their meta equivalents
Habitat: Green Areas, Wilderness Areas
Language: none
Chars: Co 3d8, Wp 3d8
Movement:
| Rate | Melee | Travelling |
| Walk | 3 ft/sec | 2 mph |
| Scamper | 5 ft/sec | 3 mph |
| Lope | 8 ft/sec | 5 mph |
| Charge | 12 ft/sec | n/a |
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Claw @ A = 10AL %, DAM = d8
Bite @ A = 8AL %, DAM = d10
HitLoc Table:
|
HitLoc Area |
Front |
Side |
Rear |
|
Head |
01 to 20 |
01 to 12 |
n/a |
|
Front Legs (*2) |
51 to 75 |
13 to 35 |
n/a |
|
Chest |
21 to 50 |
36 to 69 |
n/a |
|
Abdomen |
n/a |
70 to 92 |
16 to 45 |
| Hind Legs (*2) | n/a | 93 to 115 | 46 to 60 |
|
Tail |
n/a |
116 to 125 |
01 to 15 |
ADS:
|
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
|
Head |
2 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 2 |
|
Front Legs |
4 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 4 |
|
Chest |
2 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 2 |
|
Abdomen |
2 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 2 |
| Hind Legs | 4 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 4 |
|
Tail |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Effects of Specific Damage:
|
Hit Loc Area |
%age HP Damage taken |
Effects |
|---|---|---|
|
Head
|
15% | Unconscious, Co check vs Death |
| 30% | Decapitation, Death | |
|
Front Legs (each)
|
25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
|
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
| 160% | Death | |
|
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
| 120% | Death | |
|
Legs (each)
|
25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
| Tail | 15% | Co check vs Tail Crippled |
| 30% | Tail Crippled, Co check vs Tail Severed | |
| 45% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = AL/2, FRU
Other Abilities / Powers / Notes:
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