Animal Specification

Crocodiles / Alligators

Animal Type: Reptiles, Saurians

Typical Animal Level ("AL"): 4 to 11 (Dwarf Species are AL 2 to 4, but do not usually attack adventurers)

Typical Number Encountered: 2d6

Usual Alignment(s): E/N

Description: as per their meta equivalents

Habitat: freshwater rivers, lakes and swamps, saltwater (crocodiles only) river estuaries and swamps

Language: none

Chars: Co 3d8, Wp 3d8

Movement:

Rate Melee Travelling
Swim at up to 20 ft/sec 13 mph

on land:

Rate Melee Travelling
Slither 3 ft/sec 2 mph
Belly Run 10 ft/sec 7 mph
High Walk 4.5 ft/sec 3 mph
Gallop 16 ft/sec 11 mph

Fighter Abilities:

AL/3, FRU AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Bite @ A = 10AL %, DAM = 2d8

HitLoc Table:

Sz varies greatly and is 2 * AL, with maximum Hit Location ("H") being 5(Sz+10).  H is therefore 90 (for AL4) to 160 (for AL11).  The following table is for a Sz 10 (AL5) specimen.  Scale accordingly for different AL specimens.

HitLoc Area

Front

Side

Rear

Head

01 to 15

01 to 10

n/a

Front Legs (*2)

16 to 31

11 to 18

n/a

Chest

32 to 50

19 to 54

n/a

Abdomen

n/a

55 to 72

37 to 50

Hind Legs (*2) n/a 73 to 80 21 to 36

Tail

n/a

81 to 100

01 to 20

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 4 4 2 0 0 2 4 4 4

Front Legs

4 4 4 4 2 2 4 4 4 4

Chest

4 4 4 2 2 2 2 4 4 4

Abdomen

4 4 4 2 2 2 2 4 4 4
Hind Legs 4 4 4 4 2 2 4 4 4 4

Tail

4 4 4 4 4 4 4 4 4 4

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Front Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 15% Co check vs Tail Crippled
30% Tail Crippled, Co check vs Tail Severed
45% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.  There are no Bleeding effects if Tail is Crippled or Severed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = AL/2, FRU

Other Abilities / Powers / Notes:

  1. Crocodiles and Alligators are different Species of the Order of Crocodilia, and have differences in appearance.  But for game purposes they share the same Specification.
  2. They are aggressive, carnivorous Saurian Reptiles.
  3. They do not have Water Breathing, but can breathe when partially submerged and can open their mouths (e.g. to attack) when underwater.

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