Animal Type: Reptiles, Saurians
Typical Animal Level ("AL"): 4 to 11 (Dwarf Species are AL 2 to 4, but do not usually attack adventurers)
Typical Number Encountered: 2d6
Usual Alignment(s): E/N
Description: as per their meta equivalents
Habitat: freshwater rivers, lakes and swamps, saltwater (crocodiles only) river estuaries and swamps
Language: none
Chars: Co 3d8, Wp 3d8
Movement:
Rate | Melee | Travelling |
Swim at up to | 20 ft/sec | 13 mph |
on land:
Rate | Melee | Travelling |
Slither | 3 ft/sec | 2 mph |
Belly Run | 10 ft/sec | 7 mph |
High Walk | 4.5 ft/sec | 3 mph |
Gallop | 16 ft/sec | 11 mph |
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Bite @ A = 10AL %, DAM = 2d8
HitLoc Table:
Sz varies greatly and is 2 * AL, with maximum Hit Location ("H") being 5(Sz+10). H is therefore 90 (for AL4) to 160 (for AL11). The following table is for a Sz 10 (AL5) specimen. Scale accordingly for different AL specimens.
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 15 |
01 to 10 |
n/a |
Front Legs (*2) |
16 to 31 |
11 to 18 |
n/a |
Chest |
32 to 50 |
19 to 54 |
n/a |
Abdomen |
n/a |
55 to 72 |
37 to 50 |
Hind Legs (*2) | n/a | 73 to 80 | 21 to 36 |
Tail |
n/a |
81 to 100 |
01 to 20 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 4 | 4 | 2 | 0 | 0 | 2 | 4 | 4 | 4 |
Front Legs |
4 | 4 | 4 | 4 | 2 | 2 | 4 | 4 | 4 | 4 |
Chest |
4 | 4 | 4 | 2 | 2 | 2 | 2 | 4 | 4 | 4 |
Abdomen |
4 | 4 | 4 | 2 | 2 | 2 | 2 | 4 | 4 | 4 |
Hind Legs | 4 | 4 | 4 | 4 | 2 | 2 | 4 | 4 | 4 | 4 |
Tail |
4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Front Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 15% | Co check vs Tail Crippled |
30% | Tail Crippled, Co check vs Tail Severed | |
45% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = AL/2, FRU
Other Abilities / Powers / Notes:
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