Underwater Animal Specification

Dolphins

Animal Type: Mammals

Typical Animal Level ("AL"): 1 to 4

Typical Number Encountered: 2d10

Usual Alignment(s): G/C, G/N, N/C, N/N

Description: as per their meta equivalents

Habitat: Diving, Surface

Language: dolphinsong

Chars: Co 4d6, Wp 3d6

Movement:

Rate Melee Travelling
Swim in sea at up to 25 ft/sec 17 mph

Fighter Abilities:

AL/3, FRU AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Butt @ A = 10AL %, DAM = d10

Bite @ A = 6AL%, DAM = 2d8

HitLoc Table:

HitLoc Area

Front

Side / Above / Below

Rear

Head

01 to 15

01 to 15

n/a

Fins (*3: left, right & dorsal) n/a 31 to 45 n/a

Body

16 to 40

16 to 60

1 to 15

Tail

n/a

61 to 85

16 to 40

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

2 2 1 1 0 0 1 1 2 2
Fins 2 1 1 1 1 1 1 1 1 2

Body

2 2 2 2 1 2 2 2 2 2

Tail

2 2 2 2 1 1 2 2 2 2

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Stunned, Co check vs Death
  40% Death
Fins (*3) 40% -25% to Movement Rate
  80% -50% to Movement Rate
Body 80% Incapacitated, Co check vs Death
  160% Death
Tail 30% Co check vs Tail Crippled
  60% Tail Crippled, Co check vs Tail Severed
  90% Tail Severed

Do not Bleed.

Thievish Abilities:

none

Other Abilities / Powers / Notes:

  1. Salt Water Breathing.
  2. Peaceful, fun-loving creatures, who are friendly with People, especially the Camari, and may allow them to ride on their backs.

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