Undead Specification

Skeletons

skeletal army

Corporeal Undead

Undead Level ("UL"):

If created: Base Level of victim /2 FRU (The Base Level of a Target body is its Level when it died.  If soulless Undead (such as Skeletons) are created from the bodies of multi-class adventurers, only their FtL counts as Base Level.)

If encountered, typically 1 to 4

Typical Number Encountered: 4d6

Alignment: E/L

Description: a fleshless skeleton, sometimes with armour and weapons

Habitat: anywhere, but will not go out in LI >2

Language: none

Chars: all as per victim /2

Movement:

Rate Melee Travelling
Walk 2 ft/sec 1 mph
March 4 ft/sec 2.5 mph
Run 6 ft/sec 4 mph
Sprint 8 ft/sec n/a

Fighter Abilities:

UL/3, FRU AMR    D = 25 + (5UL) %    RD = 5 + (5UL) %    5UL HP

Attack Modes:

Claw @ A = 10UL %, DAM = d6

Weapon @ A = 8UL%, DAM as per Weapon

May use Shields @ S = 15 - UL

HitLoc Table:

As per victim: use 1 to 100 for Undead People.

ADS: 0 all over, but may wear Armour (usually incomplete or poor quality: unlikely to be full plate, but may wear an open-faced or pot steel helmet)

Effects of Damage:

100% General Damage kills, cannot go unconscious.

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% no effect
30% Decapitation, carries on fighting *

Arms (each)

 

 

20% no effect
40% Arm Crippled
60% Arm Severed

Chest

 

80% no effect
160% cut in two, pieces carry on fighting *

Abdomen

 

60% no effect
120% cut in two, pieces carry on fighting *

Legs (each)

 

 

25% no effect
50% Leg Crippled, falls over
75% Leg Severed

* two such results kill it

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. See the General Notes on the Undead.
  2. Skeletons do not retain the Senses (or NVR) of their bodies, but are aware of their surroundings.  They have Detect Life as an innate ability (so Thievish hiding is useless against them).
  3. Undead hunger after life, and will attack living things, preferring those closest to their own species before being made Undead, and those with the highest At.
  4. They avoid Light (especially of LI >2), but are not stopped by it.
  5. Resistant to Nightmare and Madness.

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