Corporeal Undead
Undead Level ("UL"):
If created: Base Level of victim (The Base Level of a Target body is its Level when it died. If Undead with souls (such as the Walking Dead) are created from the bodies of multi-class adventurers, their Base Level is the square root of the sum of the squares of all their Levels that count towards Saving Level.)
If encountered, typically 1 to 12
Typical Number Encountered: 2d6
Alignment: E/C
Description: a walking corpse, sometimes with mutations (for example, fishy attributes such as shells, tentacles and fins, or tails) smell of a pickled corpse (DL-3 to Scent / DL3 to Mask Smell), sometimes with armour and weapons
Habitat: as appropriate for how they became Walking Dead (e.g. Davy Jones's Drowned Men may be encountered in, on or around the seas, especially in Madness), but will not go out in LI >2
Language: as per victim
Chars: all as per victim -2
Movement:
Rate | Melee | Travelling |
Shuffle | 2 ft/sec | 1 mph |
Stagger | 4 ft/sec | 2.5 mph |
Shamble | 6 ft/sec | 4 mph |
Hurtle | 8 ft/sec | n/a |
Fighter Abilities:
UL/3, FRU AMR D = 25 + (5UL) % RD = 5 + (5UL) % 5UL HP
Attack Modes:
Punch @ A = 10UL %, DAM = 2d4
Weapon @ A = 8UL%, DAM as per Weapon
May use Shields @ S = 15 - UL
HitLoc Table:
As per victim: use 1 to 100 for Undead People.
Tentacles (if applicable):
Tail (if applicable):
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
Arms |
4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
Tentacles | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |
Chest |
2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
Abdomen |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Legs | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
Tail |
4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
May also wear Armour.
Effects of Damage:
100% General Damage kills, cannot go unconscious.
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | no effect |
30% | Decapitation, carries on fighting * | |
Arms (each)
|
20% | no effect |
40% | Arm Crippled | |
60% | Arm Severed | |
Tentacles (if applicable) | 20% | no effect |
40% | Tentacle Crippled | |
60% | Tentacle Severed | |
Chest
|
80% | no effect |
160% | cut in two, pieces carry on fighting * | |
Abdomen
|
60% | no effect |
120% | cut in two, pieces carry on fighting * | |
Legs (each)
|
25% | no effect |
50% | Leg Crippled, falls over | |
75% | Leg Severed |
Tail (if applicable) |
25% | no effect |
|
50% | Tail Crippled |
|
75% | Tail Severed |
* two such results kill it
Thievish Abilities: as per victim, but with the results of Chars -2
Other Abilities / Powers / Notes:
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