1-off B: Shipwrecked on the Secret Isle
a midsummer's day in the Year 950
Character: Dyrom, Mer-Prince
- Fifth Level Elemental of LLYWELLA
- True Name: FREZHIM
Characteristics
- All = 15
- Handedness: R-1
- Hit Points: 50
- Spell Points: 30
Abilities
- Fight as 5th Level Fighter - Favoured Weapon: Trident
- Thieve as 5th Level Thief
Powers
- Cast any Druidic
Spells up to 5th Level at will, allocating (SL+1) SPs to each one; max
Throw achievable:
SL: |
1 |
2 |
3 |
4 |
5 |
Max T: |
50 |
40 |
35 |
30 |
25 |
- Can secrete self from human view.
- Also has Form Control. Usually assumes mer-form, with a fish tail in
the water and legs on land.
Duties
You are obliged to carry out Spells for Druids if you possibly can. You
should also obey your Superior Powers, if They manifest Themselves to you.
Background
See enclosed Information Sheet for the Secret of the
Isle.
You are Prince of the local Sea-Folk colony, numbering some 60 souls.
There are a dozen Spirits under you, who dwell in the lagoon, but they are
usually busy with their many duties. You have several problems:
- Your Princess, Alrya, a sea-folk woman with water-breathing, is far too
headstrong, and refuses to respect you as her Lord and Master. She will
not co-operate with you unless you treat her as an equal (i.e. as a merman)
and refuses to have your children unless you agree to her totally unacceptable
proposal that she should educate them. You suspect she has fertility
control.
- 15 years ago you kidnapped a child and its father turned out to be a
powerful Air Elementalist, who pursued you and rescued it. He is now
stranded on the Isle with his child, now a girl of breeding age. You are
still after her for the colony, and are minded to attend to her impregnation
personally! But the father's Air Elemental and servant protect her from
you.
- The servant is a detestable little hunchback who is a nuisance to the
colony. For reasons best known to Her LLYWELLA has forbidden his
termination, but he deserves to be taught a lesson.
- The Air Elemental has caused a ship to be wrecked on the reef and spared
but one boat from it. You have not seriously opposed this, as the
survivors could be useful for the colony. But no more humans can be
permitted to go free on the Secret Isle.
Objectives
Solve above problems!
© P.R. Wild, 4 July 1983
Back to Shipwrecked on
the Secret Isle index
Back to 1-offs index