1-off B: Shipwrecked on the Secret Isle

a midsummer's day in the Year 950


Character: Dyrom, Mer-Prince

Characteristics

Abilities

Powers

SL: 1 2 3 4 5
Max T: 50 40 35 30 25

Duties

You are obliged to carry out Spells for Druids if you possibly can.  You should also obey your Superior Powers, if They manifest Themselves to you.

Background

See enclosed Information Sheet for the Secret of the Isle.

You are Prince of the local Sea-Folk colony, numbering some 60 souls.  There are a dozen Spirits under you, who dwell in the lagoon, but they are usually busy with their many duties.  You have several problems:

  1. Your Princess, Alrya, a sea-folk woman with water-breathing, is far too headstrong, and refuses to respect you as her Lord and Master.  She will not co-operate with you unless you treat her as an equal (i.e. as a merman) and refuses to have your children unless you agree to her totally unacceptable proposal that she should educate them.  You suspect she has fertility control.
  2. 15 years ago you kidnapped a child and its father turned out to be a powerful Air Elementalist, who pursued you and rescued it.  He is now stranded on the Isle with his child, now a girl of breeding age.  You are still after her for the colony, and are minded to attend to her impregnation personally!  But the father's Air Elemental and servant protect her from you.
  3. The servant is a detestable little hunchback who is a nuisance to the colony.  For reasons best known to Her LLYWELLA has forbidden his termination, but he deserves to be taught a lesson.
  4. The Air Elemental has caused a ship to be wrecked on the reef and spared but one boat from it.  You have not seriously opposed this, as the survivors could be useful for the colony.  But no more humans can be permitted to go free on the Secret Isle.

Objectives

Solve above problems!

© P.R. Wild, 4 July 1983


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