%
roll |
%
chance |
Table
D: Dragon type (Bracketted habitats are for wilderness encounters: in
Dungeons any type may be encountered.
In meadow / grasslands determine by neighbouring terrain.) |
<
1 |
0.5 |
multi-headed
Dragon: roll again 2 + [no. of times rolled down below 1]
times for each head: multiple encounter produces more ordinary
Dragons |
1
- 13 |
12.5 |
White
Dragon (ice / tundra) |
14
- 28 |
15 |
Black
Dragon (swamps / jungle) |
29
- 45 |
17 |
Green
Dragon (forests / jungle) |
46
- 60 |
15 |
Blue
Dragon (wilderness / sand deserts / rock deserts) |
61
- 78 |
18 |
Red
Dragon (hills / rough / mountains) |
79
- 83 |
5 |
Brass
Dragon (sand deserts) |
84
- 88 |
5 |
Copper
Dragon (volcanic lands) |
89
- 93 |
5 |
Bronze
Dragon (sea / seacoasts, esp. cliffs) |
94
- 97 |
4 |
Silver
Dragon (mountaintops / clouds) |
98
- 100 |
2.5 |
Golden
Dragon (unusual / special places) |
>
100 |
0.5 |
multiple
encounter: roll again 2 + [no. of times rolled up above 100]
times |
|
100.00 |
|
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