Typical Monster Level ("ML"):
White Dragons: 5 to 7
Black Dragons: 6 to 8
Green Dragons: 7 to 9
Blue Dragons: 8 to 10
Red Dragons: 9 to 11
Brass Dragons: 6 to 8
Copper Dragons: 7 to 9
Bronze Dragons: 8 to 10
Silver Dragons: 9 to 11
Golden Dragons: 10 to 12
Multi-headed Dragons: average of above for colours, FRU + 1 per head (e.g. a 3 headed White, Red and Blue Dragon has ML 11 to 13)
Typical Number Encountered: 1
Usual Alignment(s):
White Dragons: E/C, N/C
Black Dragons: E/N, N/C, N/N
Green Dragons: E/N, E/L, E/C
Blue Dragons: E/L, E/N
Red Dragons: E/L
Brass Dragons: G/C, N/C
Copper Dragons: G/N, G/C, N/N
Bronze Dragons: G/N, G/L, G/C
Silver Dragons: G/C, G/N, G/L
Golden Dragons: G/L, G/N, G/C
Multi-headed Dragons: as above for colours on G/N/E Axis, will always be C on L/N/C axis
Description: four legged with wings and tail, different races are of different colours, some are multi-headed (and may be multi-coloured)
Habitat:
White Dragons: ice / tundra
Black Dragons: swamps / jungle
Green Dragons: forests / jungle
Blue Dragons: wilderness / sand deserts / rock deserts
Red Dragons: hills / rough / mountains
Brass Dragons: sand deserts, Domain of Nightmare
Copper Dragons: volcanic lands, Realm of Madness
Bronze Dragons: sea / seacoasts, esp. cliffs, Dreamworlds
Silver Dragons: mountaintops / clouds, Chaos
Golden Dragons: unusual / special places, Otherworlds
Any race may be encountered in the Dungeons.
Language: Old Speech
Chars: Co 3d6+ML, Wp 4d6+(ML/2)
Movement: White & Black / others / Silver & Gold
Rate | Melee | Travelling |
Walk | 4 / 5 / 6 ft/sec | 3 / 3.5 / 4 mph |
Scamper | 8 / 10 / 12 ft/sec | 6 / 7 / 8 mph |
Lope | 12 / 15 / 18 ft/sec | 8 / 10 / 12 mph |
Charge | 15 / 20 / 25 ft/sec | n/a |
Fly | 25 / 30 / 35 ft/sec | 17 / 20 / 24 mph |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes: White & Black / others / Silver & Gold
Claw @ A = 10ML %, DAM = d8 / d10 / d12
Bite @ A = 5ML %, DAM = 3d8 / 3d10 / 3d12
Breath: uses an AMR, but is a non-targeted area effect.
White Dragons: ML d6 Cold Damage (BTS 10ML% [Co]) in 45o cone, 10ML ft long
Black Dragons: ML d6 Acid Damage (BTS 10ML% [Co]) in 60o cone, 8ML ft long
Green Dragons: Poison Gas of PL = ML (BTS 9ML% [Sm]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide
Blue Dragons: ML d6 Lightning Damage (BTS 9ML% [Co]) in 1 ft wide bolt, 20ML ft long
Red Dragons: ML d6 Fire Damage (BTS 8ML% [Co]) in 45o cone, 10ML ft long
Brass Dragons: ML d6 Cold Damage (BTS 10ML% [Co]) in 45o cone, 10ML ft long or Fear Gas (BTS 10ML% [Wp]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide
Copper Dragons: ML d6 Acid Damage (BTS 9ML% [Co]) in 60o cone, 8ML ft long or Confusion Gas (BTS 9ML% [Wp]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide
Bronze Dragons: Poison Gas of PL = ML (BTS 9ML% [Sm]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide or Sleep Gas (BTS 9ML% [Co]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide
Silver Dragons: ML d6 Lightning Damage (BTS 8ML% [Co]) in 1 ft wide bolt, 20ML ft long or Stun Gas (BTS 8ML% [Co]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide
Golden Dragons: ML d6 Fire Damage in 45o cone, 10ML ft long or Death Gas (BTS 8ML% [Co]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide
Multi-headed: each head as per its colour
Notes on Breath Weapons:
Each st made against Damage or Poison halves the effect (FRD, in favour of subject), e.g. if 35HP of Fire Damage are taken, and a st made, 17HP are taken instead, and a further st may be attempted to reduce the Damage to 8HP.
Only one st is made against the alternate Breath Weapons of Metallic Dragons, which are all or nothing effects, e.g a failed st vs Fear Gas results in Fear (subject runs away from Brass Dragon, screaming), a successful st vs Fear Gas results in no effect.
All Breath Weapon effects last for 1 sec. Cold, Fire and Lightning may affect the environment as per their respective effects. Acid is permanent, but will quickly dissolve away into most environments. Poison Gas dissipates by halving PLs every sec, but anyone who has saved is assumed to be holding their breath, and anyone who is unconscious is assumed not to be breathing sufficiently to take a further dose.
Breath Weapons recharge at 1ML per second.
The alternate Breath Weapons of Metallic Dragons require a full ML secs recharging before they can be used again, but the other Breath Weapon may be used in the meantime, and both can recharge simultaneously. They cannot be used simultaneously, each requiring a separate AMR.
HitLoc Table: all races
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 30 |
01 to 20 |
n/a |
Neck | 31 to 60 | 21 to 55 | n/a |
Wings (*2) | 61 to 90 | 56 to 75 | 01 to 10 |
Front Legs (*2) |
121 to 150 |
76 to 100 |
n/a |
Chest |
91 to 120 |
101 to 130 |
n/a |
Abdomen |
n/a |
131 to 140 |
11 to 35 |
Hind Legs (*2) | n/a | 141 to 165 | 36 to 55 |
Tail (*2) |
n/a |
166 to 200 |
56 to 100 |
ADS: non-metallic races:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 1 | 0 | 5 | 4 | 0 | 3 | 5 | 6 | 4 |
Neck | 3 | 6 | 5 | 3 | 1 | 3 | 4 | 5 | 6 | 3 |
Wings | 3 | 3 | 4 | 2 | 1 | 1 | 1 | 2 | 3 | 4 |
Front Legs |
4 | 4 | 6 | 5 | 3 | 5 | 6 | 4 | 3 | 4 |
Chest |
3 | 6 | 5 | 3 | 1 | 1 | 3 | 5 | 6 | 3 |
Abdomen |
3 | 6 | 4 | 1 | 0 | 1 | 1 | 4 | 6 | 3 |
Hind Legs | 4 | 3 | 4 | 6 | 5 | 3 | 5 | 6 | 4 | 4 |
Tail |
3 | 3 | 3 | 6 | 4 | 4 | 6 | 3 | 3 | 3 |
Brass Dragons:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 2 | 0 | 6 | 4 | 0 | 4 | 6 | 7 | 4 |
Neck | 3 | 7 | 6 | 4 | 2 | 4 | 5 | 6 | 7 | 3 |
Wings | 3 | 3 | 4 | 2 | 1 | 1 | 1 | 2 | 3 | 4 |
Front Legs |
4 | 4 | 7 | 6 | 4 | 6 | 7 | 4 | 3 | 4 |
Chest |
3 | 7 | 6 | 4 | 2 | 2 | 4 | 6 | 7 | 3 |
Abdomen |
3 | 7 | 4 | 2 | 0 | 2 | 2 | 4 | 7 | 3 |
Hind Legs | 4 | 3 | 4 | 7 | 6 | 4 | 6 | 7 | 4 | 4 |
Tail |
3 | 3 | 3 | 7 | 5 | 5 | 7 | 3 | 3 | 3 |
Copper Dragons:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 3 | 0 | 7 | 4 | 0 | 5 | 7 | 8 | 4 |
Neck | 3 | 8 | 7 | 5 | 3 | 5 | 6 | 7 | 8 | 3 |
Wings | 3 | 3 | 4 | 2 | 1 | 1 | 1 | 2 | 3 | 4 |
Front Legs |
4 | 4 | 8 | 7 | 5 | 7 | 8 | 4 | 3 | 4 |
Chest |
3 | 8 | 7 | 5 | 3 | 3 | 5 | 7 | 8 | 3 |
Abdomen |
3 | 8 | 4 | 3 | 0 | 3 | 3 | 4 | 8 | 3 |
Hind Legs | 4 | 3 | 4 | 8 | 7 | 5 | 7 | 8 | 4 | 4 |
Tail |
3 | 3 | 3 | 8 | 6 | 6 | 8 | 3 | 3 | 3 |
Bronze Dragons:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 4 | 0 | 8 | 4 | 0 | 6 | 8 | 9 | 4 |
Neck | 4 | 9 | 8 | 6 | 4 | 6 | 7 | 8 | 9 | 4 |
Wings | 4 | 4 | 4 | 3 | 2 | 2 | 2 | 3 | 4 | 4 |
Front Legs |
4 | 4 | 9 | 8 | 6 | 8 | 9 | 4 | 4 | 4 |
Chest |
4 | 9 | 8 | 6 | 4 | 4 | 6 | 8 | 9 | 4 |
Abdomen |
4 | 9 | 4 | 4 | 0 | 4 | 4 | 4 | 9 | 4 |
Hind Legs | 4 | 4 | 4 | 9 | 8 | 6 | 8 | 9 | 4 | 4 |
Tail |
4 | 4 | 4 | 9 | 7 | 7 | 9 | 4 | 4 | 4 |
Silver Dragons:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 5 | 0 | 9 | 4 | 0 | 7 | 9 | 10 | 4 |
Neck | 4 | 10 | 9 | 7 | 5 | 7 | 8 | 9 | 10 | 4 |
Wings | 4 | 4 | 4 | 3 | 2 | 2 | 2 | 3 | 4 | 4 |
Front Legs |
4 | 4 | 10 | 9 | 7 | 9 | 10 | 4 | 4 | 4 |
Chest |
4 | 10 | 9 | 7 | 5 | 5 | 7 | 9 | 10 | 4 |
Abdomen |
4 | 10 | 4 | 5 | 0 | 5 | 5 | 4 | 10 | 4 |
Hind Legs | 4 | 4 | 4 | 10 | 9 | 7 | 9 | 10 | 4 | 4 |
Tail |
4 | 4 | 4 | 10 | 8 | 8 | 10 | 4 | 4 | 4 |
Golden Dragons:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 6 | 0 | 10 | 4 | 0 | 8 | 10 | 11 | 4 |
Neck | 5 | 11 | 10 | 8 | 6 | 8 | 9 | 10 | 11 | 5 |
Wings | 5 | 5 | 4 | 4 | 3 | 3 | 3 | 4 | 5 | 4 |
Front Legs |
4 | 4 | 11 | 10 | 8 | 10 | 11 | 4 | 5 | 4 |
Chest |
5 | 11 | 10 | 8 | 6 | 6 | 8 | 10 | 11 | 5 |
Abdomen |
5 | 11 | 4 | 6 | 0 | 6 | 6 | 4 | 11 | 5 |
Hind Legs | 4 | 5 | 4 | 11 | 10 | 8 | 10 | 11 | 4 | 4 |
Tail |
5 | 5 | 5 | 11 | 9 | 9 | 11 | 5 | 5 | 5 |
Multi-headed Dragons are combinations of the above, depending on the colours of their heads. The bodies are typically striped, so if the left head is blue, the left side of the body will be as per a Blue Dragon.
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Neck | 30% | Co check vs Crippled (= Death) |
60% | Severed, Death | |
Wings (each) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (spirals to ground), Co check vs Wing Severed | |
90% | Wing Severed (plummets to ground) | |
Front Legs (each)
|
35% | Co check vs Leg Crippled |
70% | Leg Crippled, Co check vs Leg Severed | |
105% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (each)
|
35% | Co check vs Leg Crippled |
70% | Leg Crippled, Co check vs Leg Severed | |
105% | Leg Severed | |
Tail | 30% | Co check vs Tail Crippled |
60% | Tail Crippled, Co check vs Tail Severed | |
90% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
M on Th Activities:
Defensive ThL = ML/3, FRU
Other Abilities / Powers / Notes:
White Dragons: Cold Resistance of -(ML-4) per d6 / Fire-Vulnerable
Black Dragons: Acid Resistance of -(ML-5) per d6
Green Dragons: Poison Resistance of -(ML-6) PLs per dose
Blue Dragons: Lightning Resistance of -(ML-7) per d6
Red Dragons: Fire Resistance of -(ML-8) per d6 / Cold-Vulnerable
Brass Dragons: Cold Resistance of -(ML-5) per d6, Fear Resistance @ SL+5ML%, may walk the Domain of Nightmare
Copper Dragons: Acid Resistance of -(ML-6) per d6, Confusion / Madness Resistance @ SL+5ML%, may walk the Realm of Madness
Bronze Dragons: Poison Resistance of -(ML-7) per d6, Sleep / Dream Resistance @ SL+5ML%, Shapechange to any Animal at will, may walk the Dreamworlds
Silver Dragons: Lightning Resistance of -(ML-8) per d6, Stun Resistance @ SL+5ML%, Shapechange to old man or young woman at will, may ChaosWalk
Golden Dragons: Fire Resistance of -(ML-9) per d6, Death (by Magic only) Resistance @ SL+5ML%, Shapechange to any Person or Animal at will, may walk any of the Otherworlds
Multi-headed Dragons have all the powers of their colours.
Back to Monsters index
Back to Encounters index