Monster Specification

Dragons

Green Dragon

Typical Monster Level ("ML"):

White Dragons: 5 to 7

Black Dragons: 6 to 8

Green Dragons: 7 to 9

Blue Dragons: 8 to 10

Red Dragons: 9 to 11

Brass Dragons: 6 to 8

Copper Dragons: 7 to 9

Bronze Dragons: 8 to 10

Silver Dragons: 9 to 11

Golden Dragons: 10 to 12

Multi-headed Dragons: average of above for colours, FRU + 1 per head (e.g. a 3 headed White, Red and Blue Dragon has ML 11 to 13)

Typical Number Encountered: 1

Usual Alignment(s):

White Dragons: E/C, N/C

Black Dragons: E/N, N/C, N/N

Green Dragons: E/N, E/L, E/C

Blue Dragons: E/L, E/N

Red Dragons: E/L

Brass Dragons: G/C, N/C

Copper Dragons: G/N, G/C, N/N

Bronze Dragons: G/N, G/L, G/C

Silver Dragons: G/C, G/N, G/L

Golden Dragons: G/L, G/N, G/C

Multi-headed Dragons: as above for colours on G/N/E Axis, will always be C on L/N/C axis

Description: four legged with wings and tail, different races are of different colours, some are multi-headed (and may be multi-coloured)

Habitat:

White Dragons: ice / tundra

Black Dragons: swamps / jungle

Green Dragons: forests / jungle

Blue Dragons: wilderness / sand deserts / rock deserts

Red Dragons: hills / rough / mountains

Brass Dragons: sand deserts, Domain of Nightmare

Copper Dragons: volcanic lands, Realm of Madness

Bronze Dragons: sea / seacoasts, esp. cliffs, Dreamworlds

Silver Dragons: mountaintops / clouds, Chaos

Golden Dragons: unusual / special places, Otherworlds

Any race may be encountered in the Dungeons.

Language: Old Speech

Chars: Co 3d6+ML, Wp 4d6+(ML/2)

Movement: White & Black / others / Silver & Gold

Rate Melee Travelling
Walk 4 / 5 / 6 ft/sec 3 / 3.5 / 4 mph
Scamper 8 / 10 / 12 ft/sec 6 / 7 / 8 mph
Lope 12 / 15 / 18 ft/sec 8 / 10 / 12 mph
Charge 15 / 20 / 25 ft/sec n/a
Fly 25 / 30 / 35 ft/sec 17 / 20 / 24 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes: White & Black / others / Silver & Gold

Claw @ A = 10ML %, DAM = d8 / d10 / d12

Bite @ A = 5ML %, DAM = 3d8 / 3d10 / 3d12

Breath: uses an AMR, but is a non-targeted area effect.

White Dragons: ML d6 Cold Damage (BTS 10ML% [Co]) in 45o cone, 10ML ft long

Black Dragons: ML d6 Acid Damage (BTS 10ML% [Co]) in 60o cone, 8ML ft long

Green Dragons: Poison Gas of PL = ML (BTS 9ML% [Sm]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide

Blue Dragons: ML d6 Lightning Damage (BTS 9ML% [Co]) in 1 ft wide bolt, 20ML ft long

Red Dragons: ML d6 Fire Damage (BTS 8ML% [Co]) in 45o cone, 10ML ft long

Brass Dragons: ML d6 Cold Damage (BTS 10ML% [Co]) in 45o cone, 10ML ft long or Fear Gas (BTS 10ML% [Wp]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide

Copper Dragons: ML d6 Acid Damage (BTS 9ML% [Co]) in 60o cone, 8ML ft long or Confusion Gas (BTS 9ML% [Wp]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide

Bronze Dragons: Poison Gas of PL = ML (BTS 9ML% [Sm]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide or Sleep Gas (BTS 9ML% [Co]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide

Silver Dragons: ML d6 Lightning Damage (BTS 8ML% [Co]) in 1 ft wide bolt, 20ML ft long or Stun Gas (BTS 8ML% [Co]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide

Golden Dragons: ML d6 Fire Damage in 45o cone, 10ML ft long or Death Gas (BTS 8ML% [Co]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide

Multi-headed: each head as per its colour

Notes on Breath Weapons:

  1. Each st made against Damage or Poison halves the effect (FRD, in favour of subject), e.g. if 35HP of Fire Damage are taken, and a st made, 17HP are taken instead, and a further st may be attempted to reduce the Damage to 8HP.

  2. Only one st is made against the alternate Breath Weapons of Metallic Dragons, which are all or nothing effects, e.g a failed st vs Fear Gas results in Fear (subject runs away from Brass Dragon, screaming), a successful st vs Fear Gas results in no effect.

  3. All Breath Weapon effects last for 1 sec.  Cold, Fire and Lightning may affect the environment as per their respective effects.  Acid is permanent, but will quickly dissolve away into most environments.  Poison Gas dissipates by halving PLs every sec, but anyone who has saved is assumed to be holding their breath, and anyone who is unconscious is assumed not to be breathing sufficiently to take a further dose.

  4. Breath Weapons recharge at 1ML per second.

  5. The alternate Breath Weapons of Metallic Dragons require a full ML secs recharging before they can be used again, but the other Breath Weapon may be used in the meantime, and both can recharge simultaneously.  They cannot be used simultaneously, each requiring a separate AMR.

HitLoc Table: all races

HitLoc Area

Front

Side

Rear

Head

01 to 30

01 to 20

n/a

Neck 31 to 60 21 to 55 n/a
Wings (*2) 61 to 90 56 to 75 01 to 10

Front Legs (*2)

121 to 150

76 to 100

n/a

Chest

91 to 120

101 to 130

n/a

Abdomen

n/a

131 to 140

11 to 35

Hind Legs (*2) n/a 141 to 165 36 to 55

Tail (*2)

n/a

166 to 200

56 to 100

ADS: non-metallic races:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 1 0 5 4 0 3 5 6 4
Neck 3 6 5 3 1 3 4 5 6 3
Wings 3 3 4 2 1 1 1 2 3 4

Front Legs

4 4 6 5 3 5 6 4 3 4

Chest

3 6 5 3 1 1 3 5 6 3

Abdomen

3 6 4 1 0 1 1 4 6 3
Hind Legs 4 3 4 6 5 3 5 6 4 4

Tail

3 3 3 6 4 4 6 3 3 3

Brass Dragons:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 2 0 6 4 0 4 6 7 4
Neck 3 7 6 4 2 4 5 6 7 3
Wings 3 3 4 2 1 1 1 2 3 4

Front Legs

4 4 7 6 4 6 7 4 3 4

Chest

3 7 6 4 2 2 4 6 7 3

Abdomen

3 7 4 2 0 2 2 4 7 3
Hind Legs 4 3 4 7 6 4 6 7 4 4

Tail

3 3 3 7 5 5 7 3 3 3

Copper Dragons:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 3 0 7 4 0 5 7 8 4
Neck 3 8 7 5 3 5 6 7 8 3
Wings 3 3 4 2 1 1 1 2 3 4

Front Legs

4 4 8 7 5 7 8 4 3 4

Chest

3 8 7 5 3 3 5 7 8 3

Abdomen

3 8 4 3 0 3 3 4 8 3
Hind Legs 4 3 4 8 7 5 7 8 4 4

Tail

3 3 3 8 6 6 8 3 3 3

Bronze Dragons:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 4 0 8 4 0 6 8 9 4
Neck 4 9 8 6 4 6 7 8 9 4
Wings 4 4 4 3 2 2 2 3 4 4

Front Legs

4 4 9 8 6 8 9 4 4 4

Chest

4 9 8 6 4 4 6 8 9 4

Abdomen

4 9 4 4 0 4 4 4 9 4
Hind Legs 4 4 4 9 8 6 8 9 4 4

Tail

4 4 4 9 7 7 9 4 4 4

Silver Dragons:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 5 0 9 4 0 7 9 10 4
Neck 4 10 9 7 5 7 8 9 10 4
Wings 4 4 4 3 2 2 2 3 4 4

Front Legs

4 4 10 9 7 9 10 4 4 4

Chest

4 10 9 7 5 5 7 9 10 4

Abdomen

4 10 4 5 0 5 5 4 10 4
Hind Legs 4 4 4 10 9 7 9 10 4 4

Tail

4 4 4 10 8 8 10 4 4 4

Golden Dragons:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 6 0 10 4 0 8 10 11 4
Neck 5 11 10 8 6 8 9 10 11 5
Wings 5 5 4 4 3 3 3 4 5 4

Front Legs

4 4 11 10 8 10 11 4 5 4

Chest

5 11 10 8 6 6 8 10 11 5

Abdomen

5 11 4 6 0 6 6 4 11 5
Hind Legs 4 5 4 11 10 8 10 11 4 4

Tail

5 5 5 11 9 9 11 5 5 5

Multi-headed Dragons are combinations of the above, depending on the colours of their heads.  The bodies are typically striped, so if the left head is blue, the left side of the body will be as per a Blue Dragon.

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

20% Unconscious, Co check vs Death
40% Decapitation, Death
Neck 30% Co check vs Crippled (= Death)
60% Severed, Death
 
Wings (each) 30% Co check vs Wing Crippled
60% Wing Crippled (spirals to ground), Co check vs Wing Severed
90% Wing Severed (plummets to ground)

Front Legs (each)

 

 

35% Co check vs Leg Crippled
70% Leg Crippled, Co check vs Leg Severed
105% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Hind Legs (each)

 

 

35% Co check vs Leg Crippled
70% Leg Crippled, Co check vs Leg Severed
105% Leg Severed
Tail 30% Co check vs Tail Crippled
60% Tail Crippled, Co check vs Tail Severed
90% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

M on Th Activities:

Defensive ThL = ML/3, FRU

Other Abilities / Powers / Notes:

  1. Dragons are Reptilian and Saurian Monsters.
  2. Spend 60% (White) to 15% (Golden) of time asleep, but easily awoken.
  3. SL +ML
  4. Dragons with high Wp may be Elementalists, of a type appropriate to their colour and Powers.  They have ElL = ML/2, +ML for Experience Pluses, and + Spell Level for Fluency in Old Speech.  They learn Spells and use SPs as do People, but do not gain El'ist Experience or Spell Pluses.
  5. Powers:

White Dragons: Cold Resistance of -(ML-4) per d6 / Fire-Vulnerable

Black Dragons: Acid Resistance of -(ML-5) per d6

Green Dragons: Poison Resistance of -(ML-6) PLs per dose

Blue Dragons: Lightning Resistance of -(ML-7) per d6

Red Dragons: Fire Resistance of -(ML-8) per d6 / Cold-Vulnerable

Brass Dragons: Cold Resistance of -(ML-5) per d6, Fear Resistance @ SL+5ML%, may walk the Domain of Nightmare

Copper Dragons: Acid Resistance of -(ML-6) per d6, Confusion / Madness Resistance @ SL+5ML%, may walk the Realm of Madness

Bronze Dragons: Poison Resistance of -(ML-7) per d6, Sleep / Dream Resistance @ SL+5ML%, Shapechange to any Animal at will, may walk the Dreamworlds

Silver Dragons: Lightning Resistance of -(ML-8) per d6, Stun Resistance @ SL+5ML%, Shapechange to old man or young woman at will, may ChaosWalk

Golden Dragons: Fire Resistance of -(ML-9) per d6, Death (by Magic only) Resistance @ SL+5ML%, Shapechange to any Person or Animal at will, may walk any of the Otherworlds

Multi-headed Dragons have all the powers of their colours.


Back to Monsters index

Back to Encounters index