First roll on Table C to see if there is an Encounter:
Table C: % chance of encounter |
surface: Table E |
corridors: Table E |
dungeons: Table E |
war / security zones: Table E2 |
|
cleared |
exploring |
1% / hour |
2% / hour |
5% / hour |
n/a |
on watch |
1% / watch |
2% / watch |
5% / watch |
n/a |
|
part cleared / no combat |
clearing |
3% / hour |
6% / hour |
5% / 10 min |
10% / hour |
|
exploring |
2% / hour |
4% / hour |
10% / hour |
10% / hour |
|
on watch |
2% / watch |
4% / watch |
10% / watch |
10% / watch |
uncleared / combat zone |
clearing |
6% / ½ hour |
8% / hour |
10% / 10 min |
10% / hour |
|
exploring |
4% / hour |
8% / hour |
10% / ½ hour |
10% / hour |
|
on watch |
5% / watch |
10% / watch |
10% / ½ watch |
10% / watch |
If an Encounter is rolled, determine its type on the Table hyperlinked from the head of the column.
In most cases this will be Table E:
% roll |
% chance |
Table E: encounter type |
< 1 |
½% |
Higher Power |
1 - 3 |
2½% |
static (trap / secret door / point of interest): roll again if on watch |
4 - 13 |
10% |
undead: Table U |
14 - 19 |
6% |
orcs |
20 - 23 |
4% |
goblins |
24 - 25 |
2% |
another party |
26 - 27 |
2% |
organism: Table O |
26 - 92 |
65% |
monsters: Table MD |
93 - 96 |
4% |
spirits: Table S |
97 - 98 |
2% |
demons: Table X |
≥ 99 |
1½%: 2 encounters ½%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 100] times |
To determine the exact nature of an Encounter, follow the hyperlinks.
Back to Encounters index
Back to Systems index