% roll |
% chance |
Table B: Wilderness War / Security zones encounter type |
≤ 1 |
1% |
Higher Power |
2 - 4 |
3% |
static (2 = trap / 3-4 = after battle): roll again if on watch |
5 - 9 |
5% |
independent undead: Table U |
9 - 21 |
12% |
nature: Table NW |
22 - 46 |
25% |
enemy
party |
47 - 56 |
10% |
enemy cavalry / wargriders |
57 - 61 |
5% |
enemy aerial party |
62 - 71 |
10% |
friendly party / strongpoint: Table EP or GP |
72 - 76 |
5% |
friendly cavalry / wargriders |
77 - 78 |
2% |
friendly aerial party |
79 - 82 |
4% |
neutral locals / refugees |
83 - 94 |
12% |
monsters: Table MW |
95 - 96 |
2% |
spirits: Table S |
97 - 98 |
2% |
demons: Table X |
≥ 99 |
1%: 2 encounters 1%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 99] times |
% roll |
% chance |
Table
E2:
Dungeons War / Security zones
encounter type |
≤ 1 |
1% |
Higher Power |
2 - 11 |
10% |
static (2 -6 = trap / 7-8 = slime / 9-10 = after battle / 11 = undiscovered feature): roll again if on watch |
12 - 21 |
10% |
independent undead: Table U |
22 - 23 |
2% |
independent orcs |
24 |
1% |
independent goblins |
25 - 57 |
33% |
enemy
party |
58 -67 |
10% |
friendly
party |
68 - 92 |
25% |
monsters: Table MD |
93 - 94 |
2% |
spirits: Table S |
95 - 98 |
4% |
demons: Table X |
≥ 99 |
1%: 2 encounters 1%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 99] times |
Table EP gives encounters with Evil/Underworld parties / strongpoints. Table GP gives encounters with Good/Overworld parties / strongpoints. Which you roll on for an enemy / friendly party depends on your side in the war. If you are genuinely neutral, enemy encounters will be with the side in greater numbers in the local area, and friendly encounters with the side in lesser numbers.
% roll |
% chance |
Table EP: Evil Party encounter type |
≤ 10 |
10% |
strongpoint: treat as 50% chance of multiple encounter with party in defensive position: roll again 1 + [no. of times rolled down below 10] times |
11 - 60 |
50% |
orcs |
61 - 70 |
10% |
men of Hell / the Underworld |
71 - 76 |
6% |
|
77 - 80 |
4% |
|
81 - 86 |
6% |
undead: Table U |
87 - 89 |
3% |
balrogs |
90 |
1% |
Higher Powers |
≥ 91 |
5%: 2 encounters 5%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 91] times |
% roll |
% chance |
Table GP: Good Party encounter type |
≤ 10 |
10% |
strongpoint: treat as 50% chance of multiple encounter with party in defensive position: roll again 1 + [no. of times rolled down below 10] times |
11 - 60 |
50% |
dwarves |
61 - 80 |
20% |
men of Heaven / Fort Venture |
81 - 84 |
4% |
elves |
85 - 86 |
4% |
|
87 |
1% |
|
88 - 89 |
2% |
angels |
90 |
1% |
Higher Powers |
≥ 91 |
5%: 2 encounters 5%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 91] times |
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