Monster Specification

Trolls

trolls

Typical Monster Level ("ML"): 5 to 10

Typical Number Encountered: 2d4

Usual Alignment(s): E/C, E/N

Description: big, nasty and green

Habitat: Hell, Dungeons, Green Areas, Wilderness Areas

Language: Trollish, also speak simplistic Orcish

Chars: Co 4d8, Wp 3d8

Movement:

Rate Melee Travelling
Walk 4 ft/sec 3 mph
March 7 ft/sec 5 mph
Run 12 ft/sec 8 mph
Charge 20 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Elite Trolls in Forces of Hell may use Tilt Shield @ T = ML - 4

Attack Modes:

Claw @ A = 10ML %, DAM = d8

Bite @ A = 10ML %, DAM = 2d4

Big F***g Club @ A = 10ML %, DAM = 2d8, Reach 0 to 4

or may use other Big Guys' Weapons with same A and appropriate super heavy DAM

HitLoc Table:

HitLoc Area

All Aspects

Head

01 to 15

Arms (*2)

16 to 45

Chest

46 to 90

Abdomen

91 to 120

Legs (*2) 121 to 150

ADS: (elite Trolls in Forces of Hell may wear Armour in addition)

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 3 3 2 2 2 2 3 3 4
Arms 4 3 3 2 2 2 2 3 3 4

Chest

4 3 3 2 2 2 2 3 3 4

Abdomen

4 3 3 2 2 2 2 3 3 4
Legs 4 3 3 2 2 2 2 3 3 4

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Co check vs Death
30% Decapitation, Death

Arms (each)

 

 

20% Co check vs Arm Crippled
40% Arm Crippled, Co check vs Arm Severed
60% Arm Severed

Chest

 

80% Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Do not Bleed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/4, FRU

Other Abilities / Powers / Notes:

  1. Regenerate @ 0.5HP/sec (1HP every other sec), starting 10 sec after first take Damage.
  2. Only Fire, Acid or Disintegration will prevent Regeneration.  The body Regenerates from the largest surviving piece.

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