
Typical Monster Level ("ML"): 3 to 7 (+1 per extra head)
Typical Number Encountered: 2d4, as pack
Usual Alignment(s): E/L, E/N, E/C
Description: large black dogs, with red eyes
Habitat: Dungeons, Green Areas, Wilderness Areas, Hell
Language: Cerberine, some speak Black Law / Black Speech / Black Chaos
Chars: Co 3d8, Wp 3d6
Movement:
| Rate | Melee | Travelling |
| Walk | 4 ft/sec | 2.5 mph |
| Scamper | 7 ft/sec | 4.5 mph |
| Lope | 10 ft/sec | 7 mph |
| Charge | 15 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Bite @ A = 10ML %, DAM = 2d4+ML
Fiery Breath (uses an AMR, but is a non-targeted area effect) of ML d6 Fire Damage (BTS 45+5ML% [Co]) in cone 20 ft long and 2ML ft wide at base. Recharges @ 1d6 / sec.
HitLoc Table:
|
HitLoc Area |
Front |
Side |
Rear |
|
Head |
01 to 25 |
01 to 15 |
n/a |
|
Front Legs (*2) |
71 to 100 |
16 to 45 |
n/a |
|
Chest |
26 to 70 |
46 to 90 |
n/a |
|
Abdomen |
n/a |
91 to 113 |
01 to 40 |
| Hind Legs (*2) | n/a | 114 to 143 | 41 to 85 |
|
Tail |
n/a |
144 to 150 |
86 to 100 |
ADS:
|
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
|
Head |
3 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 3 |
|
Front Legs |
4 | 3 | 3 | 2 | 1 | 1 | 2 | 3 | 3 | 4 |
|
Chest |
3 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 3 |
|
Abdomen |
3 | 3 | 2 | 1 | 0 | 0 | 1 | 2 | 3 | 3 |
| Hind Legs | 4 | 3 | 3 | 2 | 1 | 1 | 2 | 3 | 3 | 4 |
|
Tail |
2 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 |
Effects of Specific Damage:
|
Hit Loc Area |
%age HP Damage taken |
Effects |
|---|---|---|
|
Head
|
20% | Unconscious, Co check vs Death |
| 40% | Decapitation, Death | |
|
Front Legs (each)
|
25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
|
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
| 160% | Death | |
|
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
| 120% | Death | |
|
Legs (each)
|
25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
| Tail | 10% | Co check vs Tail Crippled |
| 20% | Tail Crippled, Co check vs Tail Severed | |
| 30% | Tail Severed |
Bleeding effects from Crippling or Severance of Legs and Decapitation are as for People. Tail does not bleed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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