Typical Monster Level ("ML"): 6 to 12
Typical Number Encountered: d4
Usual Alignment(s): G/L (Lammasu) / E/C (Anti-Lammasu) / G/C (Shedu)
Description: human-faced winged lions (Lammasu / Anti-Lammasu) / human-faced winged bulls (Shedu). Lammasu are the colour of Lions, Anti-Lammasu are black and Shedu come in a variety of colours (including black)
Habitat: Heaven: (Lammasu and Shedu only), Hell (Anti-Lammasu only), Dungeons, Wilderness Areas (in high mountains), Sky, Ethereal Plane, Astral Plane, Chaos (Anti-Lammasu & Shedu only), Dreams, Madness (Anti-Lammasu & Shedu only)
Language: Alignment Tongues
Chars: Co 3d8, Wp 3d8, Ft 4d8
Movement:
Rate | Melee | Travelling |
Walk | 5 ft/sec | 3.5 mph |
Scamper | 8 ft/sec | 5.5 mph |
Lope | 16 ft/sec | 11 mph |
Charge | 24 ft/sec | n/a |
Can also Fly at up to 25 ft/sec = 150 ft/MR = 17 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 12ML %, DAM = (d10+ML), Reach 0 to 3
Bite @ A = 10ML %, DAM = (2d6+ML), Reach 0 to 1
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 30 |
01 to 17 |
n/a |
Wings (*2) | 31 to 60 | 18 to 52 | 01 to 10 |
Front Legs (*2) |
91 to 120 |
53 to 70 |
n/a |
Chest |
61 to 90 |
71 to 114 |
n/a |
Abdomen |
n/a |
115 to 131 |
11 to 30 |
Hind Legs (*2) | n/a | 132 to 149 | 61 to 80 |
Tail |
[-14 to 0] |
150 to 175 |
31 to 60 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 3 | 2 | 0 | 0 | 0 | 0 | 2 | 3 | 4 |
Wings | 3 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 3 |
Front Legs |
4 | 3 | 2 | 2 | 1 | 2 | 2 | 3 | 4 | 4 |
Chest |
3 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 3 |
Abdomen |
3 | 3 | 2 | 2 | 0 | 0 | 2 | 2 | 3 | 3 |
Hind Legs | 4 | 4 | 2 | 2 | 1 | 2 | 2 | 3 | 3 | 4 |
Tail |
4 | 4 | 4 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Wings (*2) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (spirals to ground), Co check vs Wing Severed | |
90% | Wing Severed (plummets to ground) | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Clerical Abilities:
ClL = ML, B = 10ML% (Max = God's Usual B + 10%), CWA (ML*(ML+1)/2)+ML+FtGod-11, SP = 5 + (5ML)
May Cast any Spell on God's Standard Clerical Spell List.
Other Abilities / Powers / Notes:
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