Monster Specification

Lammasu / Anti-Lammasu / Shedu

Typical Monster Level ("ML"): 6 to 12

Typical Number Encountered: d4

Usual Alignment(s): G/L (Lammasu) / E/C (Anti-Lammasu) / G/C (Shedu)

Description: human-faced winged lions (Lammasu / Anti-Lammasu) / human-faced winged bulls (Shedu).  Lammasu are the colour of Lions, Anti-Lammasu are black and Shedu come in a variety of colours (including black)

HabitatHeaven: (Lammasu and Shedu only), Hell (Anti-Lammasu only), Dungeons, Wilderness Areas (in high mountains), Sky, Ethereal Plane, Astral Plane, Chaos (Anti-Lammasu & Shedu only), Dreams, Madness (Anti-Lammasu & Shedu only)

Language: Alignment Tongues

Chars: Co 3d8, Wp 3d8, Ft 4d8

Movement:

Rate Melee Travelling
Walk 5 ft/sec 3.5 mph
Scamper 8 ft/sec 5.5 mph
Lope 16 ft/sec 11 mph
Charge 24 ft/sec n/a

Can also Fly at up to 25 ft/sec = 150 ft/MR = 17 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 12ML %, DAM = (d10+ML), Reach 0 to 3

Bite @ A = 10ML %, DAM = (2d6+ML), Reach 0 to 1

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 30

01 to 17

n/a

Wings (*2) 31 to 60 18 to 52 01 to 10

Front Legs (*2)

91 to 120

53 to 70

n/a

Chest

61 to 90

71 to 114

n/a

Abdomen

n/a

115 to 131

11 to 30

Hind Legs (*2) n/a 132 to 149 61 to 80

Tail

[-14 to 0]

150 to 175

31 to 60

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 3 2 0 0 0 0 2 3 4
Wings 3 2 2 1 0 0 1 2 2 3

Front Legs

4 3 2 2 1 2 2 3 4 4

Chest

3 3 2 2 1 1 2 2 3 3

Abdomen

3 3 2 2 0 0 2 2 3 3
Hind Legs 4 4 2 2 1 2 2 3 3 4

Tail

4 4 4 3 3 3 3 4 4 4

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Wings (*2) 30% Co check vs Wing Crippled
  60% Wing Crippled (spirals to ground), Co check vs Wing Severed
  90% Wing Severed (plummets to ground)
Front Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Clerical Abilities:

ClL = ML, B = 10ML% (Max = God's Usual B + 10%), CWA (ML*(ML+1)/2)+ML+FtGod-11, SP = 5 + (5ML)

May Cast any Spell on God's Standard Clerical Spell List.

Other Abilities / Powers / Notes:

  1. Lammasu were Servants of BUDIF and following His Death on 24 XIII 2500 became Servants of the New Triumdeate of G/L Gods, but most have their Faith in WACON.  They tend to be aloof, but may aid G/L parties on Holy Quests.
  2. Anti-Lammasu are corrupted Lammasu originally created by TERRIK and now serving TERRIK and/or WAGREN.
  3. Shedu are the descendents of a rebel group of Lammasu who turned to Chaos and followed ORIL and following His Death on 7 VI 2501 turned to OPSOR or TIPRE.
  4. Lammasu and Anti-Lammasu are Feline Monsters.  Shedu are Bovine Monsters.
  5. Saving Level + (SP allocated), may allocate up to ML SP
  6. Invisibility with ML Action Points in 1 sec. May become visible again at will in 1 sec.  Must wait at least AP expended secs from end of being Invisible before using Power again.
  7. Dimension Door in 1 sec. up to 10ML ft with no disorientation time, then must wait at least (No. of feet DD'd)/10 FRU secs before using Power again.
  8. Shedu may use their Dimension Door ability to Planewalk between Real, Ethereal and Astral Planes with no penalty.
  9. Anti-Lammasu and Shedu have Dreamer Level = ML and ChaosMaster Level = 2d6.

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