Elementalist Spell Specification
Class: Illusionist (Sg)
3. Invisibility
BTS: 30% (Sg)
ULT: 100 hours
Materials: a piece of cloth (Caster's sleeve will
do)
Actions: wipe cloth across Caster's eyes
Effect of Throw:
-1 to 8 Insanity
9 to 11 Target shines @ LI 4 to 2 for Duration
12 to 15 No Effect
³ 16 (T-15) Action Points
("AP")
Duration: 6t min - t(t-1)/2
Range: 3d ft -(4+d(d+1)/2) If cast on self, there is no Range
minus. If cast on another Being or an object, Range is at least 0 ft, so there will
be a Range minus of at least -4.
Notes:
- The Spell may be cast on one Target only, which may be a Being or an
object.
- Spell makes Target and (if a Being) his possessions within his aura
Invisible. For visual purposes only, the effect is as if he were
not there. Light will appear to shine through him. He does
not cast a shadow, but will leave tracks.
- Thievish Detect
Hiding and Detect Man-to-Man (using
Sg) or Truesight Activities will not enable an
Invisible Target to be seen, as there is no image to be seen. This is
in contrast with Chameleon effects, which
blend the Target in with its surroundings. Illusionist Sight Spells
(e.g. See Invisible) may enable
an Invisible Target to be seen, as they override Illusionist Sg effects.
- Chameleon and Invisibility effects both apply at once
(as they work differently). This could be useful against e.g. See
Invisible. An Invisible and Chameleoned Target expends Action Points for activities as normal.
- The effect ends when the Duration expires or when remaining AP =
0. AP are expended as follows:
- Violent Actions (e.g. Spell Cast, Fighting Attack, Parry, Shield or
Dodge): -6AP
- Walk: -1AP/min
- March: -1AP/36 sec
- Double / Run: -1AP/18 sec
- Charge / Sprint: -1AP/6 sec
For objects, being thrown counts as a Violent Action, and being moved
incurs AP at the appropriate movement rate.