Elementalist Spell Specification

Class: Illusionist (Sg)

3. Invisibility

BTS: 30% (Sg)

ULT: 100 hours

Materials: a piece of cloth (Caster's sleeve will do)

Actions: wipe cloth across Caster's eyes

Effect of Throw:

-1 to 8 Insanity

9 to 11 Target shines @ LI 4 to 2 for Duration

12 to 15 No Effect

³ 16 (T-15) Action Points ("AP")

Duration: 6t min - t(t-1)/2

Range: 3d ft -(4+d(d+1)/2) If cast on self, there is no Range minus. If cast on another Being or an object, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. The Spell may be cast on one Target only, which may be a Being or an object.
  2. Spell makes Target and (if a Being) his possessions within his aura Invisible.  For visual purposes only, the effect is as if he were not there.  Light will appear to shine through him.  He does not cast a shadow, but will leave tracks.
  3. Thievish Detect Hiding and Detect Man-to-Man (using Sg) or Truesight Activities will not enable an Invisible Target to be seen, as there is no image to be seen.  This is in contrast with Chameleon effects, which blend the Target in with its surroundings.  Illusionist Sight Spells (e.g. See Invisible) may enable an Invisible Target to be seen, as they override Illusionist Sg effects.
  4. Chameleon and Invisibility effects both apply at once (as they work differently).  This could be useful against e.g. See Invisible.  An Invisible and Chameleoned Target expends Action Points for activities as normal.
  5. The effect ends when the Duration expires or when remaining AP = 0.  AP are expended as follows:

For objects, being thrown counts as a Violent Action, and being moved incurs AP at the appropriate movement rate.