Elementalist Spell Specification

Class: Illusionist (Sg/Sm)

2./3. Chameleon

BTS: 27%/30% (Sg/Sm)

Chameleon is available as a single sense Spell (either Sg or Sm only) at L2, or as a Sg & Sm Spell at L3.

ULT: 50/75 hours

Materials: part of the environment (e.g. dirt or foliage)

Actions: rub Materials over Target

Effect of Throw:

-1 to 8 / 0 to 9 Insanity

9 to 10 / 10 to 12 Chameleon @ Thievish DL -3 / -2 to -1

11 to 13 / 13 to 16 No Effect

14 to 22 / 17 to 25 Chameleon @ Thievish DL = (T-13)  / (T-16)

³ 23 / ³ 26 Chameleon @ Thievish DL 10

Duration: 30t min - t(t-1)/2    (may be terminated by 1 sec light concentration from the Caster)

Range: 5d ft -(4+d(d+1)/2)    If cast on self, there is no Range minus. If cast on another Being or an object, Range is at least 0 ft, so there will be a Range minus of at least -4.

Radius: 2+r ft -r(r-1)/2    Affects a single Target only, but Target must be wholly within Radius when Spell is Cast.

Blend Speed: DL-b sec -b(b+1)/2    This is the time for the Chameleon effect to adjust to a change in environment, where DL is the difference between the two, determined by colour / perfume and environment, from DL1 for a minor change on moving in the same environment to DL10 for a complete change.  Subtract the no. of secs still to be changed from the current DL.

Notes:

  1. The Spell allows the Caster to change physical appearance / scent by Visual / Olfactory Illusion (only) to blend the Target in with its environment.  It gives the Target Being a DL against Detect Hiding and Detect Man-to-Man when Sg is used and/or a DL against Scent when Sm is used.  To use Sg Chameleon successfully, it is recommended that the Target Being should also Hide in Shadows.  It is not necessary for the Target Being to Hide in Shadows, however, as the Spell still requires him to be seen with Detect Hiding due to the Chameleon effect even if he is not deliberately hiding.  If he attempts and fails Hide in Shadows, the DL of Chameleon is reduced as per Note 7 below, depending on his speed of movement (i.e. failing to hide when Chameleoned but not moving has no effect).
  2. If cast on an object, it gives a DL against Spot Details and Locate Hidden Devices when Sg is used and/or against Scent when Sm is used.  Sg Chameleon is not cumulative with Hide Devices, but does prevent the "obvious to anyone who looks" failure effect.
  3. Chameleon is not directly applicable against Truesight (which requires a target already seen), but if Truesight were to be used on the background object against which the Target is blending in, then the DL from Chameleon would apply to prevent the Target being discerned, though not to protect that background object being truly seen.
  4. An observer must use the above Thievish OBS Activities to see / smell a Target camouflaged by a Chameleon Spell.
  5. Sg Chameleon is not cumulative with the Thievish Camouflage Activity, which achieves a similar effect.  Apply whichever gives the higher DL.
  6. Sm Chameleon is not cumulative with the Thievish Mask Smell Activity or Illusionist Mask Smell Spell.  These reduce or eliminate the Target's scent (although the former partially achieves a similar effect to Chameleon), whereas Sm Chameleon changes the scent to blend in with the environment.  The two effects do not therefore work well together.  Apply whichever gives the higher DL.
  7. The DL achieved is reduced (down to DL0) if the Target moves, as follows:

    The existing DL is re-established on the Target stopping moving, at the Blend Speed.