Restricted HIDE Activities:
Handtalk
Pass Unnoticed
HIDE
Relevant Chars: Dx(Ph) - Sz (i.e. ChMod[Sz] subtracts from M; small is good)
Succeeds on: 10%
The effects of Hide in Shadows are purely visual. The effects table below is for Light Intensity I=0.
To Hide in Light: Subtract 25% from figures in
Effects table per LI > 0
To Hide in Darkness: Add 25% per LI < 0
T |
Effect |
>= 76 |
Failure 3*: Reveal presence to those looking elsewhere |
51 to 75 |
Failure 2*: Reveal presence to non-observer out of corner of eye |
11 to 50 |
Failure 1*: Reveal presence to observer |
-15 to10 |
May Hide motionless |
-39 to -16 |
May Hide walking / moving gently |
-64 to -40 |
May Hide marching / moving vigorously |
-89 to -65 |
May Hide running / moving violently (e.g. making a thievish attack) |
<= -90 |
May Hide sprinting / moving at will (e.g. making a non-thievish attack or Casting a Spell) |
*When an action is attempted whilst hiding, Degrees of Failure (1 to 3) result if the Throw to Succeed that activity is not achieved.
Difficulty Levels:
1. ThL of Observer (FRD to one decimal place: e.g for ThL 2.4 DL is 2.4, giving +24% to T)
2. Observer employing (with full vision):
Nightsight: DL = 1
Infravision: DL = 3
X-Ray Vision: DL = 6
3. Melee Weapon wielded by Hider (in addition to any DL for its enc), as per section 12.2 of the Thievish System (does not apply if Weapon not drawn):
See also the Light & Darkness section of the Thief system.
HIDE
Relevant Chars: Dx(Ph)
Succeeds on: 20%
The effects of Move Silently are purely auditory.
T |
Effect |
>= 91 |
Failure 3: Fail in action attempted, and Heard |
51 to 90 |
Failure 2: Heard by non-listening |
21 to 50 |
Failure 1: Heard by those listening |
1 to 20 |
May walk / move gently |
-29 to 0 |
May march / move vigorously |
-69 to -30 |
May run / move violently (e.g. make a thievish attack) |
<= -70 |
May sprint / move at will (e.g. make a non-thievish attack, but not Cast a Spell) |
Difficulty Level:
ThL of Observer (FRD to one decimal place: e.g for ThL 2.4 DL is 2.4, giving +24% to T)
HIDE
Relevant Chars: Dx(Ph)
Succeeds on: 10%
T |
Effect |
>= 131 |
Failure 7: Heard by all within 60ft in all directions |
111 to 130 |
Failure 6: Heard @ up to (50 + d100/10) ft in all directions |
91 to 110 |
Failure 5: Heard @ up to (40 + d100/10) ft in all directions |
71 to 90 |
Failure 4: Heard @ up to (30 + d100/10) ft in all directions |
51 to 70 |
Failure 3: Heard @ up to (20 + d100/10) ft in all directions |
31 to 50 |
Failure 2: Heard @ up to (10 + d100/10) ft in all directions |
11 to 30 |
Failure 1: Heard @ up to (10 + d100/10) ft in all directions |
-10 to 10 |
Heard @ d100 chance @ up to 10ft in direction whispered |
-30 to -11 |
Heard @ (10 + d100/10) ft in direction whispered |
-50 to -31 |
Heard @ (20 + d100/10) ft in direction whispered |
-70 to -51 |
Heard @ (30 + d100/10) ft in direction whispered |
-90 to -71 |
Heard @ (40 + d100/10) ft in direction whispered |
-110 to -91 |
Heard @ (50 + d100/10) ft in direction whispered |
-130 to -111 |
Heard @ (60 + d100/10) ft in direction whispered |
-150 to -131 |
Heard @ (70 + d100/10) ft in direction whispered |
etc |
etc |
May state distance voice pitched to, and cannot be heard beyond that distance if successful. However, if a distance is stated, then Degrees of Failure (1 to 7) result if the Whisper has insufficient range (by Throw) to succeed (Failure starts above %age success bracket for distance voice pitched to).
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