Elementalist Spell Specification

Class: Planist

4. Dimension Door

BTS: 40% (At)

ULT: 100 hours

Materials: none

Actions: Passengers hold hands with Caster / each other, Caster looks in target direction, and then Caster and all Passengers blink eyes

Effect of Throw:

-2 to 9 Insanity

10 to 14 Disorientated 5 to 1 sec

15 to 19 No Effect

20 to 24 Max. Distance ("D") = 5(T-19) ft

>= 25 D = 2(T-10) ft

Disorientation Time: 2 seconds.    To reduce by t sec: - t(t+1)/2 (min 0 sec)

Passengers: N living passengers -2N (in addition to Caster - must hold hands)

Weight Carried: 1000w weight points -(w-1)  (excluding body weight of Caster and Passengers)

Notes:

  1. The Spell transports the Caster and Passengers to a destination location in the direction selected by the Actions.
  2. The Caster does not have to be able to observe the destination location.
  3. The Caster may specify a distance to be transported. If he does not or if D is less than specified, the destination location is D ft in the selected direction. If D is greater than specified, the destination location is the specified distance in the selected direction.
  4. The Caster and Passengers appear facing the same way as they were when Casting.
  5. The Caster must always Dimension Door himself.  If he saves, the Dimension Door fails for all Passengers.  Dimension Door Others, which allows the teleporting of other people and objects whilst the Caster stays behind, is Level 5 Planist.
  6. The Spell only transports within the same Plane, unless the Caster has a Planewalk effect or Power (in which case the usual 2/3 ratio for casting between the Planes applies: see "Casting Spells between the Planes" in the General Magic-Using System).
  7. The Spell allows transportation through physical obstacles, but if the Caster would partly appear in the same location as a physical obstacle, the Spell fails. If a Passenger would partly appear in the same location as a physical obstacle, he and any other Passengers holding hands with the Caster only via him are not transported.
  8. Disorientation Time applies to all Beings transported.  Whilst disorientated they are unable to perceive their surroundings, take any actions or Cast any Spells.  They have D & RD = 0, and defensive ThL 0, but may make saving throws normally.  If standing, they will remain on their feet.  IST is recovered normally during disorientation time.

See also the FAQ for Planist Spells