Only People earn Ft experience. Most other Beings have innate Ft ability. They have a FtL determined by reference to their Level (e.g. a Balrog of Demon Level 15 will have FtL = DL, and so has an effective FtL of 15). When born, they are Level 0.1, and increase in Level as they grow to maturity (rather than by earning experience), reaching their normal Level at adulthood, and remaining at that Level until death. Their FtL increases in proportion to their Level.
Some Beings, particularly Monsters, have a range of possible Levels for their Species. Individual specimens will have different Levels within this range, determined by inheritance and diet, with variations in some cases between males and females. E.g. Trolls have ML in the range 5 to 10. Some Trolls are born with a potential ML of 5, and will not grow beyond this. Others have a potential ML of 10. Weak specimens that have scraped out a living in conditions of hardship may not reach their full potential ML, but if conditions improve (and they get a steady diet of adventurers), they may reach it after all.
The Specifications for particular Beings may provide for variations, but by default innate Ft ability is played as follows:
DAM, HitLoc and ADS vary too much for defaults to be prescribed. Use DM's discretion where no Specification exists. P and S will only be applicable for Beings using Weapons and Shields.
Monsters have FtL = Monster Level ("ML"). Some may also have Thievish, Magic-Using, and other abilities.
Where Monsters have Magical abilities, these are innate abilities of their Species, rather than delegated Powers.
For more details see the individual Monster Specifications for each Species of Monster.
Horses have FtL = Animal Level ("AL"). Variations by Species are as follows:
AL 2 to 3, Co 3d6+AL+2
Attack with hooves (front or rear), with 1AMR @ A = (10 * FtL)-5%, DAM =
2d4
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 18 |
01 to 15 |
|
Front Legs (*2) |
55 to 90 |
16 to 31 |
|
Chest |
19 to 54 |
32 to 74 |
|
Abdomen |
|
75 to 100 |
10 to 36 |
Hind Legs (*2) | 101 to 119 | 37 to 72 | |
Tail |
|
120 to 125 |
01 to 09 |
AL 2 to 3
Attack with hooves (front or rear), with 1AMR @ A = (10 * FtL)-10%, DAM = 2d4
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 20 |
01 to 14 |
|
Front Legs (*2) |
61 to 100 |
15 to 35 |
|
Chest |
21 to 60 |
36 to 84 |
|
Abdomen |
|
85 to 112 |
11 to 40 |
Hind Legs (*2) | 113 to 133 | 41 to 80 | |
Tail |
|
134 to 140 |
01 to 10 |
AL 3 to 4
Attack with hooves (front only), with 1AMR @ A = (10 * FtL)-10%, DAM = 2d6
May be trained as warhorses, which attack with 2AMR using hooves (front or rear) for A = (10 * FtL)%, DAM = 2d6+2 or bite for A = (10 * FtL)-5%, DAM = d8, and can be made to charge into massed enemy formations.
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 22 |
01 to 15 |
|
Front Legs (*2) |
67 to 110 |
16 to 38 |
|
Chest |
23 to 66 |
39 to 90 |
|
Abdomen |
|
91 to 120 |
12 to 44 |
Hind Legs (*2) | 121 to 143 | 45 to 88 | |
Tail |
|
144 to 150 |
01 to 11 |
Al 4 to 5
Attack with hooves (front only), with 1AMR @ A = (10 * FtL)-10%, DAM = 2d8
May be trained as warhorses, which attack with 2AMR using hooves (front or rear) for A = (10 * FtL)%, DAM = 2d8+2 or bite for A = (10 * FtL)-5%, DAM = d10, and can be made to charge into massed enemy formations.
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 24 |
01 to 16 |
|
Front Legs (*2) |
73 to 120 |
17 to 40 |
|
Chest |
25 to 72 |
41 to 96 |
|
Abdomen |
|
97 to 128 |
13 to 48 |
Hind Legs (*2) | 129 to 152 | 49 to 96 | |
Tail |
|
153 to 160 |
01 to 12 |
For all Horses:
Co 3d6+AL (except Mules)
ADS = 0, except that HitLoc 1 and 0 in front or hind legs are hooves with ADS =4
Effects of Damage are as for People, except for Tail: 5% Co check vs Tail Crippled / 10% Tail Crippled, Co check vs Tail Severed / 15% Tail Severed.
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