BTS: none (if Cast on another, he/she must make Actions or Spell fails)
ULT: 4 hours
Materials: none
Actions: Target holds out hand(s) to receive Weapon
Effect of Throw:
T | Magical Bonus to A of Created Weapon |
01 to 50 | +0 (still counts as Magical Weapon) |
51 to 150 | +1 = +5% to A |
151 to 250 | +2 = +10% to A |
251 to 350 | +3 = +15% to A |
351 to 450 | +4 = +20% to A |
451 to 500 | +5 = +25% to A |
Weapon Type (specified as a Variable Parameter in Incantation, failing which a Dagger / Light Hammer appears):
Category V (-40% on Create Weapons Spell)
Category IV (-30% on Create Weapons Spell)
Category III (-20% on Create Weapons Spell)
Category II (-10% on Create Weapons Spell)
Category I (-0% on Create Weapons Spell)
For Spiked Weapons (where applicable) increase Weapons Category by 1.
Range: d ft -5(4+d(d+1)/2)% If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -20%.
Duration: t min -5t(t-1)/2%
Add n Disembowelling Dice to Weapon (Barb Weapons only): -10n(n+1)/2 % For type of Dice added and maximum permissible see "Max Dis dice" column in Weapons Table.
Notes:
Hammer is WAGREN version, and may be used to Create a Light, Heavy or War Hammer only.