Clerical Spell Specification

[9] Create Weapons / Hammer / Light Sabre / Barb Weapons / Summon Weapons

BTS: none (if Cast on another, he/she must make Actions or Spell fails)

ULT: 4 hours

Materials: none

Actions: Target holds out hand(s) to receive Weapon 

Effect of Throw

T Magical Bonus to A of Created Weapon
01 to 50 +0 (still counts as Magical Weapon)
51 to 150 +1 = +5% to A
151 to 250 +2 = +10% to A
251 to 350 +3 = +15% to A
351 to 450 +4 = +20% to A
451 to 500 +5 = +25% to A

Weapon Type (specified as a Variable Parameter in Incantation, failing which a Dagger / Light Hammer appears):

Category V (-40% on Create Weapons Spell)

Category IV (-30% on Create Weapons Spell)

Category III (-20% on Create Weapons Spell)

Category II (-10% on Create Weapons Spell)

Category I (-0% on Create Weapons Spell)

For Spiked Weapons (where applicable) increase Weapons Category by 1.

Range: d ft -5(4+d(d+1)/2)% If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -20%.

Duration: t min -5t(t-1)/2%

Add n Disembowelling Dice to Weapon (Barb Weapons only): -10n(n+1)/2 %    For type of Dice added and maximum permissible see "Max Dis dice" column in Weapons Table.

Notes:

  1. Creates a Magical Weapon that remains in Target's hand(s) for Duration.  The Weapon may not be dropped, or handed to anyone else, but may be dispelled at will.  Thrown Weapons may be thrown, but disappear on hitting something (after doing DAM).
  2. Can only be used to create Melee or Thrown Weapons.
  3. Hammer is WAGREN version, and may be used to Create a Light, Heavy or War Hammer only.

  4. Light Sabre is CAERULAS version, and may be used to Create a Short Sword / Scimitar, Broad Sword, Bastard Sword or Great Sword only, which shines with the light of the Sun.
  5. Create / Barb Weapons is TERRIK version.
  6. Summon Weapons is LOFIR version, and is functionally identical to Create Weapons but temporarily summons a Magical Weapon from LOFIR's stockpile, rather than creating one.