Clerical Spell Specification
[9] Create Weapons / Hammer / Light Sabre / Barb Weapons / Summon
Weapons
BTS: none (if Cast on another, he/she must make
Actions or Spell fails)
ULT: 4 hours
Materials: none
Actions: Target holds out hand(s) to receive
Weapon
Effect of Throw:
| T |
Magical Bonus to A
of Created Weapon |
| 01 to 50 |
+0 (still counts as Magical Weapon) |
| 51 to 150 |
+1 = +5% to A |
| 151 to 250 |
+2 = +10% to A |
| 251 to 350 |
+3 = +15% to A |
| 351 to 450 |
+4 = +20% to A |
| 451 to 500 |
+5 = +25% to A |
Weapon Type (specified as a Variable Parameter in
Incantation, failing which a Dagger / Light Hammer appears):
Category V (-40% on Create Weapons Spell)
- Pole Arms
- Lance / Pike
- Halberd
- Great Axe
- Great Sword (-40% on Light Sabre Spell)
- War Hammer (-40% on Hammer Spell)
Category IV (-30% on Create Weapons Spell)
- Spear
- Flail / Whip
- Morning Star
- Broad Axe
- Bastard Sword (-30% on Light Sabre Spell)
Category III (-20% on Create Weapons Spell)
- Javelin / Short Spear
- Military Pick
- Heavy Hammer (-20% on Hammer Spell) / Mace
- Taper Axe
- Broad Sword (-20% on Light Sabre Spell)
Category II (-10% on Create Weapons Spell)
- Quarterstaff
- Light Hammer (-0% on Hammer Spell) / Mace
- Hand Axe
- Short Sword / Scimitar (-0% on Light Sabre Spell)
Category I (-0% on Create Weapons Spell)
- Dagger
- Stiletto
- Throwing Knife
For Spiked Weapons (where applicable) increase Weapons Category by
1.
Range: d ft -5(4+d(d+1)/2)% If cast on self, there
is no Range minus. If cast on others, Range is at least 0 ft, so there will
be a Range minus of at least -20%.
Duration: t min -5t(t-1)/2%
Add n Disembowelling Dice to Weapon (Barb
Weapons only): -10n(n+1)/2 % For type of Dice added
and maximum permissible see "Max Dis dice" column in Weapons
Table.
Notes:
- Creates a Magical Weapon that remains in Target's hand(s) for
Duration. The Weapon may not be dropped, or handed to anyone else,
but may be dispelled at will. Thrown Weapons may be thrown, but
disappear on hitting something (after doing DAM).
- Can only be used to create Melee or Thrown Weapons.
-
Hammer is WAGREN version, and may be used to Create a Light, Heavy or War
Hammer only.
- Light Sabre is CAERULAS version, and may be used to Create a Short Sword / Scimitar, Broad Sword, Bastard Sword
or Great Sword only, which shines with the light of the Sun.
- Create / Barb Weapons is TERRIK version.
- Summon Weapons is LOFIR version, and is functionally identical
to Create Weapons but temporarily summons a Magical Weapon from LOFIR's
stockpile, rather than creating one.