Clerical Spell Specification

[7] Neutralise Poison

BTS: 31% (Co)

ULT: 8 hours

Materials: a Sanctified Symbol of God

Actions: present Symbol to Target

Effect of Throw: Neutralises T/15 FRU Poison Levels ("PL")

Range: 20d ft    -5d(d-1)/2 %

Duration: 5t min -5t(t-1)/2%

Notes:

  1. For the Poison System see Section 7. of the General Systems.
  2. Cast on a single Target only, which may be a Being or an object (e.g. a Poison, Blade Venom or envenomed weapon).
  3. The Spell is targeted, so if Cast on a Being, it will not affect poisons in his backpack (which would have to be separately targeted).
  4. Neutralised Poison no longer has any effect, but if it has already caused death the Target remains dead.  If unconscious, he will wake on being reduced to < SL/2 PLs.
  5. Each Cast has a one-off effect, but if the Target has less PL than Neutralised by T (including if he/it has 0 PL), he/it is Protected against (PL Neutralised by T) - (PL in Target on Casting) PL for the Duration.  Each PL taken whilst so Protected subtracts 1 PL from the Protection effect.  Note that if a Protected Target is hit by a Poison Spell, but makes his st, or by an envenomed weapon or sting, which he ADSs, the Neutralise Poison applies first, so as to reduce the Prot Effect and any venom on the weapon or sting.
  6. If Cast on a poisonous Animal or Monster, which fails its st, its current charge of venom is Neutralised, up to (PL Neutralised by T).  It may recharge normally, but a further (PL Neutralised by T) - (PL in Target on Casting) PL will be Neutralised for the Duration.
  7. Multiple Neutralise Poisons are cumulative against Poison in a Target, but do not give a cumulative Prot. effect (all that are in effect are reduced by each subsequent PL taken), except against weapons with multiple charges of Blade Venom (e.g. if 2 Neutralise Poisons are in effect, they will Neutralise 2 Charges, with the highest PL Prot. applying to the one being taken by the Target).  For example a Cleric has Prots. vs 6 and 4 PLs, and is hit for 1 DAM by a dagger with two charges of L10 Blade Venom: he takes 4 PLs and the dagger is left with one charge of 6PLs.  This exception also applies against specialist Blade Venom Spells where the charges are cumulative and all discharge at once.
  8. The Spell is equally effective against natural, Alchemical or Magically-created Poisons.  It does not affect disease or acid.