Clerical Spell Specification
[3/6] Radiation / Continual Radiation
[2/5] [Coloured] Light / Continual Light
[2/5] Darkness / Continual Darkness
[1] Hell-Glow / Moonlight
BTS: n/a
ULT: 15 / 25 hours
May subtract ULT of other Radiation Spells already
learnt, subject to min. ULT of 5 hours.
Materials: holy symbol
Actions: blink
Effect of Throw:
01 to 50% |
LI ± 1 |
51 to 100% |
LI ± 2 |
101 to 200% |
LI ± 3 |
201 to 300% |
LI ± 4 |
301 to 400% |
LI ± 5 |
401 to 500% |
LI ± 6 |
Light Spells give +s to LI, Darkness Spells
give -s to LI, Radiation Spells give either, as specified by the
Caster. A maximum LI plus or minus may be specified.
Coloured Light allows the Caster to specify the
colour of the Light (only one per Spell). If none is specified, the
Light is of a random colour.
Hell Glow gives a reddish light of max. LI +2.
Moonlight gives Light equivalent to the current
Phase of the Moon, as follows:
- New Moon: no effect
- Crescent Moon: LI +1
- First / Last Quarter (Half Moon): LI +1
- Gibbous Moon (between a semicircle and a full circle in shape): LI +2
- Full Moon: LI +2
Range: 30d ft -5d(d-1)/2%
Cast on object: -25% (moves with object)
Radius: 10r ft -5r(r-1)/2%
Duration: t -5t(t-1)% Duration of Radiation is measured in
t hours. Duration of
Continual Radiation is measured in t Caeriads. Otherwise, the Spells are
identical.
Notes:
- Special Continual Radiation Items may be created by credit request
using the Continual Radiation Spell. Duration may be measured in weeks
for 50 cr, or in months for 150 cr. To maintain the Item at the same
Duration brackets the same credit cost must be expended. Otherwise the
brackets revert to Caeriads. Monthly Items may be maintained in weeks
for the lower cost, but once an Item has not been maintained at the
longer brackets its brackets cannot be increased again.
- Radiation Spells have effect throughout their specified Radius, and
deteriorate at minus or plus one LI (for Light and Darkness respectively)
beyond that Radius for further equal distances, down to LI+1/-1. The Radiation is distributed throughout the
initial Radius. It does not shine / darken through major obstacles such as
walls, but does shine / darken around minor obstacles such as bodies, creating shadows
only outside the initial Radius. When cast on objects (Items) they may be covered over to block
the Radiation as if the cover were a major obstacle.
- Light and Darkness are opposites which cancel each
other out, but multiple Light sources are not cumulative, nor are multiple
Darkness sources. To calculate the current LI at any given point start at
LI 0, add the strongest Light source, and subtract the strongest Darkness
source. The exceptions to this are lanterns, torches and fires
underground, which dispel up to two LI of shadow, but do not dispel
Darkness Spells.
- Coloured Lights mix colour in proportion to their
relative intensity, but are not otherwise cumulative.
- The full effects of Light and Darkness are as stated in the Light
and Darkness section of the Thief System.