Clerical Spell Specification
[8] Regrow Limb
BTS: 32% (Co)
ULT: 5 hours
Materials: fresh blood
Actions: drip / sprinkle Materials upon / towards
Target
Effect of Throw:
T |
time for Limb to regrow |
01 to 100 |
10 Caeriads |
101 to 200 |
6 Caeriads (1 week) |
201 to 300 |
3 Caeriads |
301 to 400 |
1 Caeriad |
401 to 500 |
immediately |
Range: 10d ft -5d(d-1)/2 %
Notes:
- Repairs Severance or
Withering effects
from Damage or other Spells or effects. Works on arms, legs, wings,
tails or other appendages (as applicable for Target's Effects of Specific
Damage table).
- Does not repair Crippling effects (except that it will regrow a healthy limb, so the crippled limb could be amputated
and Regrow Limb then successfully cast on it!), for which use
Set Bones.
- Cast on a single living Target Being. Does not therefore work to
regrow a severed head, as this usually causes death. However Regrow
Limb can be used to regrow a head of a living multi-headed being that has
a shared mind.
- Target must already have a Severed limb for Spell to have effect.
Casting Spell on a Target before he has suffered a Severed effect does not
protect him from a subsequent Severed effect, but if Regrow Limb resolves
in the same second as a Severed effect that does not cause death, then it
will be effective against that Severance.
- Does not cure the Damage which has resulted in the Severance. If
more Damage is taken in that HitLoc Area, check again for Crippling or
Severance as applicable, ignoring the Regrow Limb.
- Spell hits Target automatically, but is subject to a Saving Throw,
which negates the Spell completely.