Clerical Spell Specification
[n] Sanctify Object / Consecrate Object / Desecrate Object /
Song of Consecration: Object
Spell Level = (100 - (Current Usual B of God)) / 2
BTS: (48 + 2SL)% (Wp) for sentient Objects only
ULT: 7 hours
Materials: an object(s) to be Sanctified
that is appropriate to the God (usually a version of the God’s Symbol with a
chain to wear it round one's neck)
Actions: engage in rituals of the God in a
ceremony of Sanctification. For Evil Gods this usually involves blood
(preferably someone else's). / Song of Consecration: Object: sing to
Object about the
wonder of PAREL
Effect of Throw: Sanctification
S%, where S = T/25 FRU, subject as follows:
-
The Maximum Effective T
that may be obtained is equal to the lowest Credit with God
of any of the Caster and any other Joint Participants in the Request for
the Spell, i.e. to achieve the maximum S +20% all Participants must have
at least 500 Cr. (The T of the Spell for other purposes is unaffected
by this, but S is determined by the maximum Effective T.)
-
The maximum S of any object
is limited by its cash value in GP, i.e. to be
Sanctified to the maximum of 20% the object must be worth at least
20GP. For multiple target objects, each must have at least the required
value.
-
S may be increased at the God's discretion (or
reduced at the God's displeasure) by up to 2 times, depending on
how appropriate the object is to the God's Creed. Well-made
representations of the God's Creed are a safe bet, but to get the
maximum increase of *2 the object must be particularly fine. For
multiple target objects, the adjustment is based only on the least
appropriate object.
Wt Pts: w wt pts
-w select the lightest target objects first if wt pts are
insufficient, and objects are only Sanctified if there are sufficient wt pts
to cover their total weight
Range: 10+d ft -5d(d-1)/2 %
Radius: r feet -5r(r-1)/2%
all target objects must be within the Radius
Notes:
- Targets one or more physical objects specified in Casting.
- Sanctification is a permanent Effect. It does not
Detect as Magic, as it causes the object
to be permanently recognised by the God as (un)holy rather than
enchanting it with a Magical Effect. It will however
Detect as being of the God's Alignment.
- Sanctified Objects do not give a bonus to B but may be
required as Materials for Clerical Spells. Not all
Clerical Spells require an item Sanctified to the God as Materials, but
where they do the item should be Sanctified to +(Spell Level)%.
Note that it is at the discretion of the God whether to reduce the
effect of the Spell if Materials are insufficient (and there is likely
to be a penalty in credit).
- Clerical Magical Items (typically granted by
Commune) may also require an object with a
certain level of Sanctification to be enchanted by the God.
- A Cleric or other Being with high Ft (make a Ft check) can
feel the effect of Sanctification when holding or touching the object,
though not the exact amount of S. Sanctification to one's own God feels
right and awe-inspiring. Sanctification to another God feels off or
wrong (depending on Alignment difference).
- Sanctification is not cumulative. Only the highest S achieved
so far has effect.
- An object can only be Sanctified to one God. If the object to
be Sanctified is already Sanctified to another God, deduct S% from the
existing % Sanctification. If the result is positive or zero, the
existing Sanctification is reduced to that amount. If the result if
negative, the object is Sanctified to Caster's God by that amount.
- Song of Consecration: Object: (PAREL) is identical to
Consecrate Object
but requires a song to be sung by Caster(s) throughout Prayer and
Incantation.