Clerical Spell Specification

[9] Truesight / Falsesight

BTS: 33% (Sg) for Target Observer on whom Spell Cast - those observed do not get a st

ULT: 10 hours

Materials: a mirror, piece of glass or reflective surface

Actions: hold up Materials so Caster can see reflection in it

Effect of Throw:

T Effect
1 to 100% T/2 (FRU) % chance of Truesight
101 to 200% 25 + T/4 (FRU) % chance of Truesight
201 to 344% 42 + T/6 (FRU) % chance of Truesight
345 to 500% 56 + T/8 (FRU) % chance of Truesight (will be 100% if Th DL = 0)

Reduce % chance of Truesight by 10% * Thievish Difficulty Level.  Thievish Difficulty Levels for Truesight are as follows:

  1. ThL of  Target (FRD to one decimal place: e.g for ThL 2.4 DL is 2.4, giving +24% to T)
  2. DL 1 per 60 ft (FRD) Target is distant from Observer.
  3. When used against Illusions which do not already give a DL vs Truesight, apply a DL as per General Note 4 for Illusionist Spells.
  4. Other kinds of concealment may have an innate additional DL at the DM's discretion.

Duration: 30t min -10(t-1)%

Range: 3d ft -5(4+d(d+1)/2)% If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -20%.

Notes:

  1. The Spell may be cast on one Target Observer only.
  2. When successful, this allows the Observer to see things or people as they really are. It is therefore used against an apparent target that is already seen.  Truesight will not see something that is invisible, but will see something that is shapechanged and may penetrate Illusions and the effects of Chaos. It does not penetrate mere disguises.
  3. Make one roll for each aspect of true form which could be seen. Second attempts are not usually permitted, unless circumstances change.
  4. Falsesight is a Chaotic version of Truesight that allows the Observer to see things or people as they might or ought to be (giving possible insights or just a more interesting viewpoint).