* Restricted Information: specialist
Illusionist Elementalists only
General Notes for Illusionist
Spells
- Illusions affect only the applicable Senses of living
Beings. They are not therefore perceived by the Undead, even by those
corporeal Undead which have Senses in addition to their Detect Life ability.
- Illusions may be Cast upon Beings or inanimate objects, or may create
the Illusion of a Being or inanimate object, if the Spell permits. It
is therefore possible, for example, to make the Undead Invisible or to
Silence them (and this applies to both Corporeal and Incorporeal Undead, as
both may be Targeted by Spells), but they will still be able to perceive
themselves and each other in their normal way. But Invisible or
Silenced Undead will still give themselves away when their victim senses
their Detect Life ability being used upon him.
- Illusions are not really there. Living Beings are not
blocked by illusory walls, cannot walk over illusory
bridges, and (subject to control of the Illusion by the Caster or
Elemental) their weapons pass through illusory
Combatants (even if any of these Illusions include
touch).
- Belief or disbelief of an Illusion is irrelevant. It
still appears to be there, and has the same effects.
Successful Disillusionment Spells and effects will
prevent the Illusion from being perceived at all.
Successful Truesight Spells and effects will reveal it to
be an Illusion, in which case it will still be perceived
together with the reality it is obscuring.
- When Thievish Acts of Dexterity are used against an
Illusion, the Illusion will have a base DL = (Spell
Level) + ((T-20)/10) FRD, subject to variation at the
DMs discretion having regard to the circumstances. This is a
default rule, which does not apply where an Illusionist Spell specifies an
express Thievish DL effect.
- Illusions can be perceived from outside their Radius if
the percipient is capable of sensing the effect outside
the Radius. Illusory light does not illuminate or cast
shadows outside its Radius, but the light within the
Radius can still be seen from outside the Radius.
Illusory sound and smell can be heard and smelt from
outside their Radius, depending upon the volume and
pungency and the sensitivity of the listener or smeller.
Illusory touch and taste can only normally be perceived
within their Radius, as they cannot normally be perceived
at a distance.
- Illusions can really affect the applicable Senses.
Illusory light may blind (even outside its Radius).
Illusory sound may deafen (even outside its Radius).
Illusory touch may cause pain (but only within its
Radius), but may not cause damage, as that is not a
sensory effect. Specific Illusionist take-out Spells
(e.g. Colour Spray) work by maximising these effects.
However, affected living Beings will invariably get a st
against these effects. Such sts against continuous
effects normally have to be made every second
(irrespective of belief or disbelief of the Illusion),
but countermeasures may be taken (e.g. closing ones
eyes).
- Where multiple Illusion Spells are active in the same area, the latest
will prevail, overlaying the earlier Spell as it does Reality.
Check the FAQ for Illusionist Spells
Go to Spell Specification for Static /
Mobile / Programmable / Independent / Morphing Audio / Visual / Tactile /
Olfactory / Gustatory Illusion Spells
Back to Illusionist Spell List