5. Attack Like Velociraptor
Saurian Cycle
BTS: 33% (Wp)
ULT: 40 hours
Materials: none
Actions: All Targets must yelp like Velociraptors (doing
so whilst Silenced doesn't count).
Effect of Throw:
1 to 14 No Effect
15 to 20 ML = (T-13)/2 FRD
³ 21 ML =
(T+3)/6
FRD
Duration: t hrs - t(t-1)/2
Range: 3d ft -(4+d(d+1)/2) If Cast on self, there
is no Range minus. If Cast on another Being, Range is at least 0 ft, so
there will be a Range minus of at least -4.
Notes
- Cast on a single Target Being, who must be a Saurian Cultist or
Saurian.
- For Duration Target has the Movement (subject to his Encumbrance), Fighter
(AMR, Attack Modes, D & RD only - not HP, HitLoc or ADS) and Thievish Jump Abilities of a
Velociraptor of ML given by Throw. These abilities are in addition
to his own abilities, but are not cumulative with those abilities (apply
whichever is hiigher). To obtain the Velociraptor abilities,
Attacks must be made with Bite or Claw, doing the DAM of a Velociraptor
(Weapons may be used instead, but the Target's own A, DAM etc. apply to
the Weapon attack). Target does not count as a Velociraptor (unless
he already is one).
- Target must make or participate in a kill and drink
the blood of the kill before expiry of Duration (including any
Extensions) or will take minuses to the Fighter and Thievish Jump Abilities
listed above of the same amounts (but negative) as the
bonuses for an indefinite period after Duration expires until he does
make or participate in such a kill and drinks its blood. The Spell
may be recast on him to set off against the minuses, but he must then
make two kills; one for each Spell. The kill must be made with the
Bite or Claw attacks or it will not count.
- If Cast on additional Targets during the Duration of the first
Spell Cast by the same Caster, or by Targets on whom that Caster has
Cast the Spell, all Targets must hunt together as a pack and participate
in the same kill(s) or none of the kill(s) will count for the purposes
of 3. above.
- Multiple Casts of the Spell on the same Target are not cumulative in
effect (except to set off against a negative effect as per 3.
above). Only the highest AL given by T applies. However,
one kill must be made for each Spell in order to avoid the effect of
3. above.