Typical Monster Level ("ML"): 4 to 11
Typical Number Encountered: 3d4
Usual Alignment(s): N/N, N/L, E/L, E/N
Description: bipedal, saurian reptiles, adapted for running, with long, low head with upturned snout, a long, stiffened tail and an enlarged sickle-shaped claw on each hindfoot (like the Velociraptors in Jurassic Park, rather than the smaller, feathered creatures they are now considered to have been metaly), hunting in packs
Habitat: Dungeons, Green Areas, Jungle and Wilderness Areas
Language: none
Chars: Co 3d8, Wp 3d6
Movement:
Rate | Melee | Travelling |
Walk | 4 ft/sec | 2.5 mph |
Scamper | 8 ft/sec | 5 mph |
Lope | 12 ft/sec | 8 mph |
Charge | 24 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 10ML %, DAM = d12
Bite @ A = 10ML %, DAM = 2d6
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 10 |
01 to 15 |
n/a |
Neck | 11 to 25 | 16 to 35 | n/a |
Forelegs (*2) |
26 to 40 |
36 to 50 |
n/a |
Chest |
41 to 55 |
51 to 65 |
01 to 15 |
Abdomen |
56 to 65 |
66 to 75 |
16 to 35 |
Hind Legs (*2) | 66 to 100 | 76 to 110 | 36 to 70 |
Tail |
n/a |
111 to 140 |
71 to 100 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 4 | 3 | 2 | 0 | 0 | 2 | 3 | 4 | 4 |
Neck | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
Forelegs |
4 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 4 |
Chest |
3 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 3 |
Abdomen |
3 | 2 | 2 | 1 | 0 | 1 | 1 | 2 | 2 | 3 |
Hind Legs | 4 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 4 |
Tail |
3 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Neck | 25% | Co check vs Neck Crippled |
50% | Neck Crippled, Co check vs Neck Severed (=Death) | |
75% | Neck Severed (=Death) | |
Forelegs (*2) | 20% | Co check vs Leg Crippled |
40% | Leg Crippled, Co check vs Leg Severed | |
60% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail bleeds like a Leg.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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