1. Claws

Yribt Cycles of the Beastmasters

Beastmaster Cults of large clawed / taloned animals only

BTS: 25% (St)

ULT: 8 hours

Materials: a claw from [Specific Animal]

Actions: make gouging motion with Materials

Effect of Throw:

1 to 10    No Effect

11 to 30    Claw Die = d((T-10)/2 FRU

³ 31    Claw Die = d(T+10)/4 FRU

For Dice which do not actually exist, roll a die with more sides and reroll any results greater than Claw Die.

Duration:    t min    -t(t-1)/2

Range:    d ft    -(4+d)    If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. Cast on a single Target Being, who must be a [Specific Animal] Cultist, a [Specific Animal] or a Monster or Were of [Specific Animal].  Target must be in corporeal form and have limbs on which the claws may appear.
  2. Gives Target claws like [Specific Animal] for Duration, if he does not already have them.  If [Specific Animal] has retractable claws (e.g. Cats), Target may retract and extend the claws at will without damaging his hands.
  3. Claws may be used to make Claw Unarmed Attacks doing Damage of one Claw Die if they hit.
  4. May be Cast on Beings that already have Claw or Gouge Attacks (e.g. [Specific Animal]s) to increase their Damage.  Claw / Gouge Dice are not cumulative - only the highest counts.
  5. Attacks using Claws do not count as magical for the purposes of overcoming Invulnerability Effects.  Non-standard Spells giving pluses to A and which do have this property may be available to particularly ferocious Cultists.