1. Claws
Yribt Cycles of the
Beastmasters
Beastmaster Cults of large clawed /
taloned animals only
BTS: 25% (St)
ULT: 8 hours
Materials: a claw from [Specific Animal]
Actions: make gouging motion with Materials
Effect of Throw:
1 to 10 No Effect
11 to 30 Claw Die = d((T-10)/2 FRU
³ 31 Claw Die =
d(T+10)/4 FRU
For Dice which do not actually exist, roll a die with more sides and
reroll any results greater than Claw Die.
Duration: t min
-t(t-1)/2
Range: d ft -(4+d)
If cast on self, there is no
Range minus. If cast on others, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Cast on a single Target Being, who must be a [Specific Animal]
Cultist, a [Specific Animal] or a Monster or Were of [Specific
Animal]. Target must be in corporeal form and have limbs on which
the claws may appear.
- Gives Target claws like [Specific Animal] for Duration, if he does not already
have them. If [Specific Animal] has retractable claws (e.g. Cats),
Target may retract and extend the claws at will without damaging his
hands.
- Claws may be used to make Claw
Unarmed Attacks doing Damage of one Claw Die if they hit.
- May be Cast on Beings that already have Claw or Gouge Attacks (e.g.
[Specific Animal]s)
to increase their Damage. Claw / Gouge Dice are not cumulative - only the
highest counts.
- Attacks using Claws do not count as magical for the purposes of
overcoming Invulnerability
Effects. Non-standard Spells giving pluses to A and which do have
this property may be available to particularly ferocious Cultists.