2. Darkness
    
    J'Ungol Cycle /
    Porcine Cycle / Scorpion Cycle /
    Non-Standard Ranian Cycle
    for other Nocturnal Cultists
    
    2./3. Radiation
    
    Keragund
	 Ranian Cycle
	
    Light Spell /
    Non-Standard Ranian Cycle
    for non-Nocturnal Cultists
    
    3. Darkness of the Sewers / Bat Caves / 
	Depths
    
    Rodent Cycle
	 
	
    / 
    Nightwing Cycle 
 /   
	Ranian Cycle
    
    of the Seas
    
    BTS: 58% (Sg) (applicable only when Cast on
    animal)
    
    ULT: L2 Spells =19 hours / L3 Spells = 29 hours (Darkness
    of the Sewers / Bat Caves should be learned underground, 
	Darkness of the Depths in the Depths of the Ocean)
    
    Materials: an eyeball (detached from its body)
    
    Actions: blink
    
    Effect of Throw:
    
    
      
        | L2 Darkness / Radiation | 
        L3 Radiation | 
        L3 Darkness of the Sewers / Bat Caves 
		/ Depths (see Note
          2) | 
      
      
        | 1 to 11  No Effect | 
        1 to 12  No Effect | 
        1 to 12  No Effect | 
      
      
        | 12 to 16    LI ±
          1 | 
        13 to 17    LI ±
          1 | 
        13 to 16    LI -1 | 
      
      
        | 17 to 21    LI ±
          2 | 
        18 to 22    LI ±
          2 | 
        17 to 20    LI -
          2 | 
      
      
        | 22 to 31    LI ±
          3 | 
        23 to 32    LI ±
          3 | 
        21 to 28    LI -
          3 | 
      
      
        | 32 to 41    LI ±
          4 | 
        33 to 42    LI ±
          4 | 
        29 to 36    LI -
          4 | 
      
      
        | 42 to 51    LI ±
          5 | 
        43 to 52    LI ±
          5 | 
        37 to 44    LI -
          5 | 
      
      
        | >= 52  LI ±
          6 | 
        >= 53 LI ± 6 | 
         >= 45 LI - (T+3)/8 FRD | 
      
    
    Range: 30d ft -d(d-1)/2
    Cast on object / plant / animal: -4 (moves with
    it)
    Radius: 10r ft -(r-1)
    Duration: t hours -(t-1)
    Notes:
    
      - Darkness Spells give minuses to LI, Radiation Spell
        gives either pluses or minuses, as specified by the Caster.  A
        maximum LI plus or minus may be specified for Darkness, Radiation 
	  or Darkness of the Depths, but not for Darkness of the Sewers / Bat Caves.
      
 - Darkness of the Sewers / Bat Caves
        has the enhanced Effect in the 3rd column of the above table only when 
	  Cast underground.  Otherwise use the 2nd column for its Effect. Darkness of the 
	  Depths has the enhanced Effect in the 3rd column of the above table 
	  only when Cast undersea.  Otherwise use the 2nd column for its Effect.   
	  If Cast on an object / plant / animal that moves under or above 
	  ground/sea, or if the Radius is partly underground/sea, the Effect varies 
	  accordingly.  
 
      - Radiation Spells have effect throughout their specified Radius, and
        deteriorate at minus or plus one LI (for Light and Darkness
        respectively) beyond that Radius for further equal distances, down to
        LI+1/-1. The Radiation is distributed throughout the initial Radius. It
        does not shine / darken through major obstacles such as walls, but does
        shine / darken around minor obstacles such as bodies, creating shadows
        only outside the initial Radius.  When cast on objects (Items),
        plants or animals they may be covered over to block the Radiation as if
        the cover were a major obstacle.
 
      - Light and Darkness are opposites which cancel each other out, but
        multiple Light sources are not cumulative, nor are multiple Darkness
        sources. To calculate the current LI at any given point start at LI 0,
        add the strongest Light source, and subtract the strongest Darkness
        source. The exceptions to this are lanterns, torches and fires
        underground, which dispel up to two LI of shadow, but do not dispel
        Darkness Spells.
      
 - The full effects of Light and Darkness are as stated in the Light
        and Darkness section of the Thief System.