2. Darkness
J'Ungol Cycle /
Porcine Cycle / Scorpion Cycle /
Non-Standard Ranian Cycle
for other Nocturnal Cultists
2./3. Radiation
Keragund
Ranian Cycle
Light Spell /
Non-Standard Ranian Cycle
for non-Nocturnal Cultists
3. Darkness of the Sewers / Bat Caves /
Depths
Rodent Cycle
/
Nightwing Cycle
/
Ranian Cycle
of the Seas
BTS: 58% (Sg) (applicable only when Cast on
animal)
ULT: L2 Spells =19 hours / L3 Spells = 29 hours (Darkness
of the Sewers / Bat Caves should be learned underground,
Darkness of the Depths in the Depths of the Ocean)
Materials: an eyeball (detached from its body)
Actions: blink
Effect of Throw:
L2 Darkness / Radiation |
L3 Radiation |
L3 Darkness of the Sewers / Bat Caves
/ Depths (see Note
2) |
1 to 11 No Effect |
1 to 12 No Effect |
1 to 12 No Effect |
12 to 16 LI ±
1 |
13 to 17 LI ±
1 |
13 to 16 LI -1 |
17 to 21 LI ±
2 |
18 to 22 LI ±
2 |
17 to 20 LI -
2 |
22 to 31 LI ±
3 |
23 to 32 LI ±
3 |
21 to 28 LI -
3 |
32 to 41 LI ±
4 |
33 to 42 LI ±
4 |
29 to 36 LI -
4 |
42 to 51 LI ±
5 |
43 to 52 LI ±
5 |
37 to 44 LI -
5 |
>= 52 LI ±
6 |
>= 53 LI ± 6 |
>= 45 LI - (T+3)/8 FRD |
Range: 30d ft -d(d-1)/2
Cast on object / plant / animal: -4 (moves with
it)
Radius: 10r ft -(r-1)
Duration: t hours -(t-1)
Notes:
- Darkness Spells give minuses to LI, Radiation Spell
gives either pluses or minuses, as specified by the Caster. A
maximum LI plus or minus may be specified for Darkness, Radiation
or Darkness of the Depths, but not for Darkness of the Sewers / Bat Caves.
- Darkness of the Sewers / Bat Caves
has the enhanced Effect in the 3rd column of the above table only when
Cast underground. Otherwise use the 2nd column for its Effect. Darkness of the
Depths has the enhanced Effect in the 3rd column of the above table
only when Cast undersea. Otherwise use the 2nd column for its Effect.
If Cast on an object / plant / animal that moves under or above
ground/sea, or if the Radius is partly underground/sea, the Effect varies
accordingly.
- Radiation Spells have effect throughout their specified Radius, and
deteriorate at minus or plus one LI (for Light and Darkness
respectively) beyond that Radius for further equal distances, down to
LI+1/-1. The Radiation is distributed throughout the initial Radius. It
does not shine / darken through major obstacles such as walls, but does
shine / darken around minor obstacles such as bodies, creating shadows
only outside the initial Radius. When cast on objects (Items),
plants or animals they may be covered over to block the Radiation as if
the cover were a major obstacle.
- Light and Darkness are opposites which cancel each other out, but
multiple Light sources are not cumulative, nor are multiple Darkness
sources. To calculate the current LI at any given point start at LI 0,
add the strongest Light source, and subtract the strongest Darkness
source. The exceptions to this are lanterns, torches and fires
underground, which dispel up to two LI of shadow, but do not dispel
Darkness Spells.
- The full effects of Light and Darkness are as stated in the Light
and Darkness section of the Thief System.