3. / 4. Knock
Sered Cycle / Ranian
Cycle
BTS: n/a
ULT: 28 hours
Materials: none
Actions: make knocking action with fist at target Portal
Effect of Throw:
1 to 12 or 1 to 13 No Effect
13 to 15 or 14 to 16 Portal opened with <= Thievish DL vs
Open Doors /
Pick Locks of (T-12) or (T-13)
16 to 21 or 17 to 22 Portal opened with <= Thievish DL vs
Open Doors /
Pick Locks of (T-8)/2 FRD or
(T-9)/2 FRD
>= 22 or 23 Portal opened with <= Thievish
DL vs
Open Doors /
Pick Locks of (T+13)/5 FRD or
(T+14)/5 FRD
Range: 5d feet -d (touch target
Portal for no minus)
Max. Size of Target Portal: 50s sq ft -s(s-1)/2
Duration Locked Open: s sec
-s The Spell effect is simply as if someone had opened the
Portal. If the Portal has a self-closing mechanism, or tends to shut
of its own accord, this will come into effect s sec after the Knock
resolves. Otherwise it will remain open after s expires.
Extension Spells may be used on s.
Notes:
- Opens any door, window or other portal which has any vegetable
material (wood) in portal, its frame or locking mechanism. This
includes the lids of chests made of wood.
- Can cast @ +1SL in Ranian
Cycle for a stone / metal portal, frame or locking mechanism (learnt as same Spell).
- All Portals have DL0 or greater. Doors which are
apparently impossible to open by Thievish
Open Doors have DL13 or greater.
The DLs vs
Open Doors and
Pick Locks are summed for
purposes of the Knock Spell (although they are counted separately vs
Thieves, and the DL vs Knock may be reduced by a Thief overcoming one or
more of them). If barred, bolted, locked etc. in several ways,
including by Hold Portal, each has its own DL
added to the DL vs Knock.
- Portals may also be Knocked if locked in the open position.
- The target Portal is freed from being locked in place, and if shut the
Spell will automatically open it.
- A Portal which is simply shut, and not locked, barred or bolted in any
way, so it could be opened by pushing it or turning the handle, has DL0.
Knock may still be used to open it.
- Multiple Knock attempts are not cumulative. If Knock fails, the
DL is not reduced (though it can be increased if there is Blowback).
- Portals may also be opened by shoulder-charging or battering rams with
% chance success dependent on Strength = 5St-10DL%. Battering rams
allow multiple Beings to add their Sts at Ö (A2
+ B2 + C2) for Sts of A, B & C etc. Success
may shatter the Portal.
- Magical Portals barred by magical means (other than
Hold Portal) may not be Knocked open.
E.g. a selective Teleportal or a Waypoint such as a Stone Circle of Hall
of Mirrors may not be opened by Knock.