2. Produce Flame

Ranian Cycle

BTS: 54% (Co)

ULT: 16 hours

Materials: some combustible material (which need not be dry and do not have to be the target of the Spell)

Actions: blow on Materials

Effect of Throw:

1 to 11 No Effect

³ 12 Produces flame of strength square root (T-11) HP FRD

T 10 produces a 0HP flame, sufficient to light a fire, but not to do Damage.

A maximum strength may be specified when Casting.

Duration: 6t hours -t(t-1)/2

Range: 10d ft -d(d-1)/2

Notes:

  1. Produces a flame that can be used e.g. as Materials for Fire Spells, to cast light or to start fires.
  2. The flame may be Cast (for no minus) at a specified point on a target Being or object (in which case it moves with the target, or in a fixed location (which may be in mid-air).  If Cast on a target Being, they get a st, and (whether they choose not to save or fail the st) the flame does them no Damage.  Fire Elementalists like to Produce a flame from their finger, and carry it about.
  3. The flame does its HP of Damage to anyone other than its target Being every second they touch it, subject to a st.
  4. It burns constantly for Duration without fuel, and will not blow out.  Caster may extinguish it at will, but cannot then revive it.  It can also be extinguished by Extinguish Spells or effects.
  5. It can set fire to combustible materials, which will then burn normally.  Fires caused by the flame can do damage to its target.
  6. It illuminates with LI1 in a 30 ft Radius, as per the Light and Darkness system.  A flame of >=6HP produces LI2 in a 60 ft Radius, as per a torch.