2. / 3. Strengthen Wood (Tree People version)/ Strengthen Wood (standard version)

Sered Cycle of the Tree People / Sered Cycle 

BTS: 54 / 58% (Wp) - Magic Items only

ULT: 16 / 24 hours

Materials: a piece of oak or mallorn of at least 5 wt pts

Actions: touch Materials to Target Wood, or point them at it if Cast at a Range

Effect of Throw:

1 to 11 / 12 No Effect

³ 12 / 13 Strengthen 10(T-11)/P (for L2 Spell) or 10(T-12)/P (for L3 Spell) wt pts of Target Wood by Plus - if Target Wood weighs more, it is Strengthened by Plus * (wt pts given by T) / (wt pts of Target Wood), FRD

Plus: P    -P2+1

Range: 4d ft -(4+d(d+1)/2) If Cast by touching Target Wood, there is no Range minus. Otherwise Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. The Spell effect is permanent.  Target Wood is not Magically enchanted (so does not Detect as Magical or count as Magical vs Undead, Demons or Monsters which are only vulnerable to Magical attacks).  It is just made stronger.
  2. Plus is amount added to ADS of Strengthened wooden shields, which take -1 to their ADS for every 2 Dam they take over their current ADS as normal.  However, Plus is instead subtracted from current ADS for the purpose of calculating Shattering risks.  E.g. a Standard Shield Strengthened to Plus 1 has ADS of 7, so a blow of 10 Dam will reduce its ADS to 6, or a blow of 15 Dam will destroy it in one go.
  3. Strengthened wooden weapons get Plus to normal max DAM for calculating ADS of a Parry by them, e.g. a Quarterstaff has DAM of 2d4, so normally ADS's 16 when Parrying.  If Strengthened to Plus 3, it can ADS 22 when Parrying.  However Plus is instead subtracted from normal max DAM for the purpose of calculating Shattering risks. E.g our example Quarterstaff will shatter on Parrying a blow of ≥20 Dam.
  4. Strengthened wooden weapons do not do additional Dam.
  5. There is no system effect to strengthening thrown weapons or arrows.
  6. Subsequent Casts of Strengthen Wood are not cumulative: e.g. to Strengthen +1 Wood to +2, a successful Cast at a Plus of 2 is required.
  7. Mallorn counts as already Strengthened to +1, or possibly more, dependent on the skill of the Elven craftsman who has carved it, but without the brittleness effects.