6. Summon Dryad

Dryad

Sered Cycles of the Tree Peoples

Media: any species may be used, and will determine the Spells that the Summoned Dryad may be made to perform (see Note 3 below).

ULT: 75 hours

Materials: a leaf (preferably of the same species as Media used)

Actions: hold up the Materials, and raise hands in air

Effect of Throw:

T Level of Dryad
1 to 16 No Effect
17 L1
18 to 19 L2
20 to 22 L3
23 to 26 L4
27 to 31 L5
32 to 37 L6
38 to 44 L7
45 to 52 L8
53 to 61 L9
62 to 70 (max.) L10

Duration: 5t min - t(t-1)/2

Range: 100d ft    -d(d-1)2    Dryad may be Summoned from outside Range, but if It goes beyond Range of Caster after Summoning, then the Spell Effect ends.

Notes:

  1. A Dryad appears, of Level dependent on T (Caster may specify max).
  2. No Willpower Battle is required to control the Dryad, but heavy concentration is required to get It to perform the Caster's desired Spell Effects and not become distracted or wander off beyond Range.
  3. Whilst Caster heavily concentrates the Dryad can then be made to perform, for the Duration, any Druidic Spells which It is capable of casting (i.e. of Spell Level £ its Spell Level) and for which the Media are those used as the Medium for Casting the Summon Dryad.  If Mallorn / Sequoia / Kapok is used as the Medium, any Druidic Spell from the standard Spell List of the Druid's Cult may be Cast.  For non-standard Spells or those of other Cults, the speciifc Tree People Medium for that Spell must have been used as the Medium for Casting the Summon Dryad.
  4. The instructions to perform Spells are given verbally (Old Speech is not necessary), and the giving of those instructions and observing their success (or otherwise) do not break concentration, as they are part of what the Caster is concentrating on.  The instructions must be to perform a specific Druidic Spell (i.e. not just an effect the Caster considers Druidic) with the requisite Media and unambiguous (or the Dryad may misnterpret them.
  5. The T achieved on each Spell performed will be equal to the T achieved on Summon Dryad, less any variable parameters specified by the Caster (or inferred by the Dryad from their instructions).  Each Spell performed subtracts (2 * SL) min. from the Duration.  If there is insufficient Duration left , the Dryad will perform the Spell but with Duration = 0 on that Spell.
  6. The Dryad may go off if necessary to perform Spells, and will come back after each has been completed, provided sufficient Duration remains.  If It leaves the Range to do so, the Spell Effect will end unless It necessarily had to do so to perform Its instructions.  Care must therefore be taken to stop It wandering off beyond Range when not strictly necessary,
  7. The Dryad can be dismissed before the end of the Duration.