2. Web

Yribt Cycle

BTS: n/a

ULT: 16 hours

Materials: two threads of material, preferably silk

Actions: weave Materials to indicate where Web is targeted within Radius

Effect of Throw:

1 to 11 No Effect

12 to 26 Web Strength (T-5)/2 FRD

>= 27 Web Strength (T+6)/3 FRD

Duration: permanent, until Web destroyed or decays naturally

Range: 20d ft -d(d-1)/2

Radius: 5r ft -r(r-1)/2    as a spider web, draped horizontally over ground / objects in Radius like a blanket.  Where there are trees / walls to either side but within Radius, Caster may specify the Web is to appear vertically, like a wall.

Notes:

  1. The Web is like a Giant Spider's web.  Spiders and Beings (such as Spider Cultists) with Web Walk are not caught in it, and may use it to move about.  Other corporeal Beings caught within the Radius when Cast horizontally are automatically caught in the Web (no saving throw).  Those on the edge of the Radius have a 50% chance of being caught in Web of half Web Strength.
  2. Web Strength is the amount of DAM that must be done by each Being caught to break free.  The DAM must be done with a cutting weapon or attack mode (e.g. Sword, Axe, Claw, Bite).  Other methods (e.g. Mace, Spear, Butt) do only half damage for this purpose.  The DAM is done by taking AMR as normal, automatically hitting the Web, and just rolling normal DAM.  Ranged Weapons do not damage the Web (but can damage those caught in it).
  3. Those caught in the Web take a minus to both D & RD of current Web Strength less the DAM they have done so far to break free.  Doing them DAM with melee weapons is likely to help them break free.
  4. Breaking free clears a path through the Web that may be followed by others, counting as only half Web Strength for the next to break free, and half again for the next, etc.
  5. Once the Web has taken 2 * Web Strength in DAM, it is destroyed.
  6. Pass Through Overgrowth is ineffective against Webs (as it only passes through vegetables).
  7. Fire and Acid do double damage to Webs (which are Fire Vulnerable), although they do not catch fire.  They are unaffected by Cold or Lightning.
  8. The Web does not significantly obscure visibility.
  9. Webs are sticky, and may be used to stick things together / to the ceiling, etc.  However they are not precisely targeted.  Nor may the Web Spell be used to produce single strands.  Web Weave Spells and effects (generally restricted to Spiders and Spider Cultists) are required to spin Webs accurately.