2. Web
Yribt Cycle
BTS: n/a
ULT: 16 hours
Materials: two threads of material, preferably
silk
Actions: weave Materials to indicate where Web is
targeted within Radius
Effect of Throw:
1 to 11 No Effect
12 to 26 Web Strength (T-5)/2 FRD
>= 27 Web Strength (T+6)/3 FRD
Duration: permanent, until Web destroyed or decays naturally
Range: 20d ft -d(d-1)/2
Radius: 5r ft -r(r-1)/2 as a
spider web, draped horizontally over ground / objects in Radius like a
blanket. Where there are trees / walls to either side but within
Radius, Caster may specify the Web is to appear vertically, like a wall.
Notes:
- The
Web is like a Giant Spider's web. Spiders and Beings (such as
Spider Cultists) with Web Walk are not caught in it, and may use it to
move about. Other corporeal Beings caught within the Radius when
Cast horizontally are automatically caught in the Web (no saving
throw). Those on the edge of the Radius have a 50% chance of being
caught in Web of half Web Strength.
- Web
Strength is the amount of DAM that must be done by each Being caught to
break free. The DAM must be done with a cutting weapon or attack
mode (e.g. Sword, Axe, Claw, Bite). Other methods (e.g. Mace,
Spear, Butt) do only half damage for this purpose. The DAM is done
by taking AMR as normal, automatically hitting the Web, and just rolling
normal DAM. Ranged Weapons do not damage the Web (but can damage
those caught in it).
- Those
caught in the Web take a minus to both D & RD of current Web
Strength less the DAM they have done so far to break free. Doing
them DAM with melee weapons is likely to help them break free.
- Breaking
free clears a path through the Web that may be followed by others,
counting as only half Web Strength for the next to break free, and half
again for the next, etc.
- Once
the Web has taken 2 * Web Strength in DAM, it is destroyed.
- Pass
Through Overgrowth is ineffective against Webs (as it only passes
through vegetables).
- Fire
and Acid do double damage to Webs (which are Fire Vulnerable), although
they do not catch fire. They are unaffected by Cold or Lightning.
- The
Web does not significantly obscure visibility.
- Webs
are sticky, and may be used to stick things together / to the ceiling,
etc. However they are not precisely targeted. Nor may the
Web Spell be used to produce single strands. Web Weave Spells and
effects (generally restricted to Spiders and Spider Cultists) are
required to spin Webs accurately.