Elementalist Spell Specification

Class: Illusionist (Sg / Hr / Tc / Sm / Ts)

1. Clairvoyance / Clairaudience / Far-feeling / Far-smelling / Far-tasting

These are 5 separate Spells with similar Specifications - the difference being the applicable Sense used in the Far-sensing effect.

BTS: 20% (applicable Ss), modified by T (DM to roll secretly)

ULT: 25 hours

Materials: a severed eye / ear / finger / nose / tongue (as applicable)

Actions: touch Material to the equivalent part of own body, and then point it at Target

Effect of Throw:

-4 to 5 Insanity

6 to 7 Target Far-senses through Caster's applicable Sense for Duration

8 to 10 No Effect

11 to 26 BTS +5(T-10)%

³ 27 BTS +2(T+14)%

Duration: 15t min - t(t-1)/2

Range to Target on Casting: 10d ft -d(d-1)/2

Radius of Effect: 100r ft -(r-1)

Notes:

  1. Caster (only) can perceive what Target is currently perceiving with the applicable Sense for the Duration until Target leaves the Radius.  The Caster may not perceive something the target is not currently perceiving, but can turn his attention to things perceived by the Target but not paid attention to by the Target.
  2. Heavy concentration is required to Far-sense.  The Caster can still sense with his own same Sense, but is not concentrating on his own perceptions.
  3. Target must be a living Being who perceives using the applicable Sense.  The perception gained by the Caster is with the clarity attained by the Target, including Thievish Observation attempts actually made by the Target.  E.g. when using Clairvoyance a human Caster can use the innate Infravision of a dwarvish Target.
  4. A Target who fails a saving throw by ³ 50% will be completely unaware of the saving throw or Far-sensing.  A Target who fails a saving throw by <50% will be unaware of the saving throw, but may feel he is being watched in some way (make more sts at the same BTS to determine, at DM's discretion).  A Target who makes his saving throw will be aware of having resisted a magical effect.