Elementalist Spell Specification

Class: Earth

4. Create Weapon

BTS: none (if Cast on another, he/she must make Actions or Spell fails)

ULT: 110 hours

Materials: none

Actions: Target holds out hand(s) to receive Weapon 

Effect of Throw:

3 to 12 Insanity

13 to 15 Caster takes the Damage that the Created Weapon would have done in the Target's hands to a random Hit Location (no st) - the Weapon appears for 1 sec to do the Damage

16 to 19 No Effect

20 to 25    Create Weapon with +0 to A

³ 26    Create Weapon with + (T-25)/6 FRD to A, i.e.:

T Magical Bonus to A of Created Weapon
20 to 25 +0 (still counts as Magical Weapon)
26 to 31 +1 = +5% to A
32 to 37 +2 = +10% to A
38 to 42 +3 = +15% to A
43 to 48 +4 = +20% to A
49 to 54 +5 = +25% to A

Weapon Type (specified as a Variable Parameter in Incantation, failing which the first Weapon specified for that Class in the Armoury table appears):

Magical Bonus to P:    P    -3P

Magical Bonus to DAM:    M    -6M

Disembowelling Dice:    X    -10X

Duration: t min - t(t-1)/2

Range: d ft -4+(d(d+1)/2) If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. Creates a single Magical Melee or Thrown Weapon of any Weapon Class other than a Quarterstaff or Whip.
  2. As this is an Earth Spell, the Created Weapon is made entirely of metal.  Axes and spears will be created with a metal haft.  It is not possible to create a Quarterstaff or Whip.
  3. The Created Weapon remains in Target's hand(s) for Duration.  The Weapon may not be dropped, or handed to anyone else, but may be dispelled at will.  Thrown Weapons may be thrown, but disappear on hitting something (after doing DAM).
  4. Can only be used to create Melee or Thrown Weapons.