Elementalist Spell Specification
Class: Charmer
1. Detect Madness
BTS: n/a
ULT: 25 hours
Materials: none
Actions: waggle fingers at and focus eyes upon persons to be scanned
Effect of Throw:
-4 to 5 Insanity
6 to 7 66% to 50% chance of detecting any Target Being as Mad (whether or not
he actually is)
8 to 10 No Effect
³ 11 Chance of Success = (5(T-10)) + (5 *
LoM) %, where LoM is the current Level of Madness of the Target Being
Range: 10d ft -d(d-1)/2
Radius: 5r ft -r(r-1)/2
Duration: 30 t sec -t(t-1)/2
Notes:
- Detect
Madness detects whether or not a Target Being is Mad, in the sense that he
is at a Level of Madness within the Madness
System.
- The
Target Being does not get a saving throw. Prot and other effects
which modify sts are therefore irrelevant, but Magic Resistance
effects on the Target Being will apply.
- If
Cast at a Target who is Physically present in the Realm of Madness, or at
a Creature of Madness, it will always give a positive result (if the
Chance of Success roll is made).
- Heavy concentration is required to scan for
Madness. It
takes 6 sec to scan each Target Being within the Radius. Ratio Chance of Success if less
time
is taken, e.g. if Target enters
Radius during scan.
- Success gives the Caster knowledge that there is Madness Detected upon the
Target. It
does not give any indication as to the Level of Madness or his current
Domain. It will give a result even if he is not currently
Hallucinating.
- Success
on a Target who is not Mad gives no result, and is indistinguishable from
failure on the Chance of Success roll on a Target who is Mad.
- Multiple
attempts may be made to Detect Madness on the same Target within the Radius,
whilst the Duration lasts.
- The Caster can move the Radius about using light
concentration, provided that its centre does not exceed
the Range (which is calculated from the Caster's current
location from time to time).