Elementalist Spell Specification
Class: Earth
1. Hold Portal
BTS: n/a
ULT: 25 hours
Materials: none
Actions: touch / point at target Portal
Effect of Throw:
-4 to 5 Insanity
6 to 7 Portal locked in open position (or closed position if attempting
to Hold it open) with DL 2 to 1 d6
8 to 10 No Effect
11 to 13 Portal locked with Thievish DL vs
Open Doors of (T-10)
14 to 19 Portal locked with Thievish DL vs
Open Doors of (T-6)/2 FRD
>= 20 Portal locked with Thievish DL vs
Open Doors of (T+15)/5 FRD
Duration: t hours - t(t-1)/2
Range: d feet -d (touch target
Portal for no minus)
Max. Size of Target Portal: 25s sq ft -s(s-1)/2
Notes:
- Locks any door, window or other portal which has any stone or metal in portal or its frame.
- Portals may also be Held in the open position. The target Portal
is Held in its current state of closure (the Spell does not automatically
close it).
- T gives a Thievish DL vs Open
Doors and Knock Spells only. Whether or not the portal is also locked with a key
(vs Pick Locks) and/or barred is
a separate matter, which will require separate Thievish opening.
- Multiple Hold Portal effects are not cumulative (apply the greatest
DL), but Hold Portal effects are cumulative with the existing DL of the
door.
- The Spell only locks the Portal shut. If it is made of e.g.
glass or wood it may still be hacked through as normal.
- Held Portals may be opened by shoulder-charging or battering rams with
% chance success dependent on Strength = 5St-10DL%. Battering rams
allow multiple Beings to add their Sts at Ö (A2
+ B2 + C2) for Sts of A, B & C etc. Success
may shatter the Portal.