Elementalist Spell Specification
Class: Earth
1. Locate Metal
BTS: (for Magic Items only) = 50% (Wp) -5% per
plus given by the Magic Weapon (e.g. a Sword with +1 (5%) to A, +1 (5%) to P
and +1 to DAM would get -15% to BTS)
ULT: 35 hours
Materials: lump of metal (10 wt pts or more) - if attempting to Locate
a specific metal, Materials must be of that metal
Actions: clasp Materials in fist
Effect of Throw:
-5 to 4 Insanity
5 to 6 Materials explode, doing 2
to 1 d6 General Damage to Caster (BTS: 100% (Co))
7 to 9 No Effect
10 to 14 % chance success = 10(T-9)%
>= 15 %
chance success = 5(T-4)%
Minimum Weight Located: 1000/((w+1)2) wt pts
-w (where w must be >=0)
Range: 60d ft -d(d-1)/2 (calculated to centre of
Radius)
Radius: 20r ft -r(r-1)/2 (no line of sight
required - so may prospect within rock)
Duration: t min -t(t-1)/2
Specific Metal: (if not specified as a
variable parameter, Spell will locate any metal)
- iron/steel -0
- other precious metal -1
- silver -3
- gold -6
- platinum -10
- mithril -15
Notes:
- A successful reading gives an intuitive feeling there is metal within
the Radius, but not how much, how many different sorts or exactly where
within Radius.
- Initial read-out is immediate, after which Caster must
maintain light concentration to be aware of metal within
the Radius. The Radius may be moved within the Range from the
Caster (who may himself move), using light concentration. This can
give more precise location of seams.
- The Radius may not be tightened after Casting, but a tighter Radius than
20 ft may be specified as a variable parameter with no minus.
- One % chance success roll is made for all metal items or seams within the
Radius. Metal items within the auras of Beings are cumulated for
this purpose (and for calculating Minimum Weight Located). In addition, each
metal Magic Item gets a saving throw (success at which removes it from the
calculation of Minimum Weight Located).
- The % chance success roll and saving throw are not re-rolled if the
affected metal leaves and re-enters the Radius. A fresh Cast is
required to try again.
- Misdetect Spells will normally affect the chances of success of Locate
Metal Spells against metal within the aura of a Misdetected Being.
- The Caster may infer the presence of a Being based on
the metal located. Certain spells and weapon attacks may
be targeted subject to normal restrictions. Such
restrictions, for example, would disallow Charmer spells
that require targeting by line of sight or the presence
of a mind. A tight Radius may be required for accurate targeting.
- Locate [Specific Metal] Spells are normally available at
Spell Level 1, with no Specific Metal minus, with Locate Mithril
normally being available at Spell Level 2.
- Note that to prospect (and mine) for mithril a licence is required from
the King of All Dwarves. A licence is not required to locate mithril
items being carried by other Beings.