Elementalist Spell Specification
Class: Charmer
3. Locate Person
BTS: 60+(ST Mod)% (Wp)
ULT: 75 hours
Materials: none
Actions: extend arm, point finger and move in a
scanning motion
Effect of Throw:
-2 to 9 Insanity
10 to 12 Gives false direction, determined randomly (roll again if
happens to be the correct direction). May change as if Target is
moving.
13 to 16 No Effect
³ 17 Radius
(T-16) miles
Duration: t hrs -(t-1)
ST Mod: BTS +5m% -3m
Notes:
- Gives direction (but not distance) to the mind of a specified living Person
("Target") known to Caster, who must
have previously been in his/her presence, sensed and remembered by him/her
(make Mr check if any doubt).
- If a st < 100% is required to make the save, the Target is aware of
having to make the save, but not the nature of the Spell
(experienced Charmers may recognise its nature). If a st ³100% is required to make the save, the DM makes it
secretly without alerting the Target.
- The Target is not aware whether his mind has been located
(though he knows what he rolled for a st made by him).
- If Target is not within Radius, or makes the st, there is no effect.
- If the Caster locates the Target, light concentration is
required to maintain the direction, which may move if Target does.
The Caster may drop concentration and resume it again within Duration.
- Radius moves with the Caster. If Target becomes outside Radius,
Caster will lose the direction, but may pick it up again if Target comes
back into Radius within Duration and Caster is lightly concentrating on
the Locate Person again.
- If Target becomes Mind Barred, the direction is lost for the rest of
Duration, irrespective of whether the Mind Bar subsequently goes
down. (The Charmer Elemental has lost the Target.)