Elementalist Spell Specification

Class: Charmer

3. Locate Person

BTS: 60+(ST Mod)% (Wp)

ULT: 75 hours

Materials: none

Actions: extend arm, point finger and move in a scanning motion

Effect of Throw:

-2 to 9 Insanity

10 to 12 Gives false direction, determined randomly (roll again if happens to be the correct direction).  May change as if Target is moving. 

13 to 16 No Effect

³ 17    Radius    (T-16) miles

Duration:    t hrs    -(t-1)

ST Mod:    BTS +5m%    -3m

Notes:

  1. Gives direction (but not distance) to the mind of a specified living Person ("Target") known to Caster, who must have previously been in his/her presence, sensed and remembered by him/her (make Mr check if any doubt).
  2. If a st < 100% is required to make the save, the Target is aware of having to make the save, but not the nature of the Spell (experienced Charmers may recognise its nature). If a st ³100% is required to make the save, the DM makes it secretly without alerting the Target.
  3. The Target is not aware whether his mind has been located (though he knows what he rolled for a st made by him).
  4. If Target is not within Radius, or makes the st, there is no effect.
  5. If the Caster locates the Target, light concentration is required to maintain the direction, which may move if Target does.  The Caster may drop concentration and resume it again within Duration.
  6. Radius moves with the Caster.  If Target becomes outside Radius, Caster will lose the direction, but may pick it up again if Target comes back into Radius within Duration and Caster is lightly concentrating on the Locate Person again.
  7. If Target becomes Mind Barred, the direction is lost for the rest of Duration, irrespective of whether the Mind Bar subsequently goes down.  (The Charmer Elemental has lost the Target.)