Elementalist Spell Specification
Class:
Enchanter
6. Puppet
BTS: 75% (Co)
ULT: 150 hours
Materials: a piece of string or cord
Actions: dangle Materials
Effect of Throw:
12 to 21 Insanity
22 to 25 Caster becomes Target's Puppet
for Duration (no st). Target becomes aware of the link and his ability to control
Caster's body.
26 to 30 No Effect
³ 31
St mod: BTS + 5 sqr. rt. (T-31) (FRD); i.e.
- T31: BTS + 0 = 75%
- T32: BTS + 5 = 80%
- T35: BTS +10 = 85%
- T40: BTS +15 = 90%
- T47: BTS +20 = 95%
- T56: BTS +25 = 100%
- etc.
Range: 30d ft -d(d-1)/2
Radius: 120r ft
-r(r-1)/2
Duration: 30t
min -t(t-1)/2
Notes:
- Targets a single living body within Range.
- If Target fails his st, he becomes the Puppet of Caster whilst within
Radius of and perceived by Caster. Radius moves with Caster.
The effect lasts for Duration or until Puppet exits Radius (whichever is
earlier).
- Caster gains full control of Puppet's body, which he may exercise
using light concentration.
The Puppet can be made to move and talk (in his own voice but with
Caster's languages and accent) and to fight and thieve with his own
Chars and physical abilities but substituting Caster's FtL, WS, ThL, LoM
and Th Experience +s. He cannot be made to Cast Spells, as this
requires mental as well as physical effort. The Puppet can be made
to harm or kill himself if Caster desires.
- Whilst Caster is not controlling the Puppet, he remains motionless.
However a Puppet who has been set in motion will continue to move or
Dodge, but not fight, without further concentration by Caster.
- The Puppet retains control of his mind and senses. He is able to
cast thought or reflex Spells, may Dream or wander the Realm of Madness.