Elementalist Spell Specification

Class: Enchanter

9. Puppet Master

BTS: 100% (Co)

ULT: 225 hours

Materials: a puppet held up by strings

Actions: make Materials dance

Effect of Throw:

36 to 45    Insanity

46 to 49    Caster permanently becomes Puppet of a randomly-selected living Being within Radius (no st).  Target becomes aware of the link and his ability to control Caster's body.

50 to 54 No Effect

³ 55         St mod: BTS + 5 sqr. rt. (T-55) (FRD); i.e.

Radius:    120r ft    -r(r-1)/2

Duration:    30t min    -t(t-1)/2

No. of potential Targets within Radius exempted from Effect:    n    -0 (specified by Caster as a no cost Variable Parameter)

Notes:

  1. Gives Caster the ability to control all living bodies within Radius for Duration.  Radius moves with Caster.
  2. When Spell resolves all potential Targets within Radius of Caster (other than those who have been specifically exempted by the Variable Parameter) must make a st.  Any Target who fails his st loses control of his body to Caster  and remains motionless until Caster exercises that Control.  Any potential Target who enters Radius during Duration must make such a st at that point (unless he was within Radius and was exempted on Casting).
  3. Any Target who fails his st becomes the Puppet of Caster whilst within Radius of and perceived by Caster.  The effect lasts for Duration or until Puppet exits Radius (whichever is earlier).
  4. Caster gains full control of each Puppet's body, which he may exercise using light concentration.  The Puppet can be made to move and talk (in his own voice but with Caster's languages and accent) and to fight and thieve with his own Chars and physical abilities but substituting Caster's FtL, WS, ThL, LoM and Th Experience +s.  He cannot be made to Cast Spells, as this requires mental as well as physical effort.  The Puppet can be made to harm or kill himself if Caster desires.
  5. Whilst Caster is not controlling a Puppet, he remains motionless.  However a Puppet who has been set in motion will continue to move or Dodge, but not fight, without further concentration by Caster.
  6. Each Puppet simultaneously controlled by Caster counts as his lightly concentrating on a different thing.  Note that (as stated in the General Magic-Using System) an MU can lightly concentrate on Dx(M)/8 FRU different things at once which require light concentration.  Lightly concentrating on Dx(M)/8 FRU or more things at once counts as heavy concentration.
  7. The Puppets retain control of their minds and senses.  They are able to cast thought or reflex Spells, may Dream or wander the Realm of Madness.