Elementalist Spell Specification
Class:
Enchanter
9. Puppet Master
BTS: 100% (Co)
ULT: 225 hours
Materials: a puppet held up by strings
Actions: make Materials dance
Effect of Throw:
36 to 45 Insanity
46 to 49 Caster permanently becomes Puppet
of a randomly-selected living Being within Radius (no st). Target
becomes aware of the link and his ability to control Caster's body.
50 to 54 No Effect
³ 55
St mod: BTS + 5 sqr. rt. (T-55) (FRD); i.e.
- T55: BTS + 0 = 100%
- T56: BTS + 5 = 105%
- T59: BTS +10 = 110%
- T64: BTS +15 = 115%
- T71: BTS +20 = 120%
- T90: BTS +25 = 125%
- etc.
Radius: 120r ft
-r(r-1)/2
Duration: 30t
min -t(t-1)/2
No. of potential Targets within Radius exempted from
Effect: n -0 (specified by Caster as
a no cost Variable Parameter)
Notes:
- Gives Caster the ability to control all living bodies within Radius
for Duration. Radius moves with Caster.
- When Spell resolves all potential Targets within Radius of Caster
(other than those who have been specifically exempted by the Variable
Parameter) must make a st. Any Target who fails his st loses
control of his body to Caster and remains motionless until Caster
exercises that Control. Any potential Target who enters Radius
during Duration must make such a st at that point (unless he was within
Radius and was exempted on Casting).
- Any Target who fails his st becomes the Puppet of Caster whilst within
Radius of and perceived by Caster. The effect lasts for Duration or until Puppet exits Radius (whichever is
earlier).
- Caster gains full control of each Puppet's body, which he may exercise
using light concentration.
The Puppet can be made to move and talk (in his own voice but with
Caster's languages and accent) and to fight and thieve with his own
Chars and physical abilities but substituting Caster's FtL, WS, ThL, LoM
and Th Experience +s. He cannot be made to Cast Spells, as this
requires mental as well as physical effort. The Puppet can be made
to harm or kill himself if Caster desires.
- Whilst Caster is not controlling a Puppet, he remains motionless.
However a Puppet who has been set in motion will continue to move or
Dodge, but not fight, without further concentration by Caster.
- Each Puppet simultaneously controlled by Caster counts as his lightly
concentrating on a different thing. Note that (as stated in the General
Magic-Using System) an MU can lightly concentrate on Dx(M)/8 FRU
different things at once which require light concentration.
Lightly concentrating on Dx(M)/8 FRU or more things at once counts as
heavy concentration.
- The Puppets retain control of their minds and senses. They are able to
cast thought or reflex Spells, may Dream or wander the Realm of Madness.