Elementalist Spell Specification
Class: Illusionist (Sg)
1. Light / 1. Darkness / 2. Radiation
BTS: n/a
ULT: 30 / 30 / 55 hours
Materials: an eyeball (detached from its body)
Actions: blink
Effect of Throw: (for L1 / L2 Spells)
-4 to 5 / -2 to 7 Insanity
6 to 7 / 8 to 9 LI -1 to -2 on Light or LI +1 to +2 on Darkness
8 to 10 / 10 to 12 No Effect
11 to 15 / 13 to 17 LI ± 1
16 to 20 / 18 to 22 LI ±
2
21 to 30 / 23 to 32 LI ±
3
31 to 40 / 33 to 42 LI ±
4
41 to 50 / 43 to 52 LI ±
5
>= 51 / >= 53 LI ±
6
Light Spell gives +s to LI, Darkness
Spell
gives -s to LI, Radiation Spell gives either, as specified by the
Caster. A maximum LI plus or minus may be specified.
Coloured Light: -1 for primary colour, -2 for
secondary colour (only one colour may be specified per Spell)
Range: 30d ft -d(d-1)/2
Cast on object: -4 (moves with object)
Radius: 10r ft -(r-1)
Duration: t hours -(t-1)
Notes:
- Radiation Spells have effect throughout their specified Radius, and
deteriorate at minus or plus one LI (for Light and Darkness respectively)
beyond that Radius for further equal distances, down to LI+1/-1. The Radiation is distributed throughout the
initial Radius. It does not shine / darken through major obstacles such as
walls, but does shine / darken around minor obstacles such as bodies, creating shadows
only outside the initial Radius. When cast on objects (Items) they may be covered over to block
the Radiation as if the cover were a major obstacle.
- Light and Darkness are opposites which cancel each
other out, but multiple Light sources are not cumulative, nor are multiple
Darkness sources. To calculate the current LI at any given point start at
LI 0, add the strongest Light source, and subtract the strongest Darkness
source. The exceptions to this are lanterns, torches and fires
underground, which dispel up to two LI of shadow, but do not dispel
Darkness Spells.
- Coloured Lights mix colour in proportion to their
relative intensity, but are not otherwise cumulative.
- The full effects of Light and Darkness are as stated in the Light
and Darkness section of the Thief System.