Elementalist Spell Specification

Class: Illusionist (Sg)

1. Light / 1. Darkness / 2. Radiation

BTS: n/a

ULT: 30 / 30 / 55 hours

Materials: an eyeball (detached from its body)

Actions: blink

Effect of Throw: (for L1 / L2 Spells)

-4 to 5 / -2 to 7 Insanity

6 to 7 / 8 to 9 LI -1 to -2 on Light or LI +1 to +2 on Darkness

8 to 10 / 10 to 12 No Effect

11 to 15 / 13 to 17    LI ± 1

16 to 20 / 18 to 22    LI ± 2

21 to 30 / 23 to 32    LI ± 3

31 to 40 / 33 to 42    LI ± 4

41 to 50 / 43 to 52    LI ± 5

>= 51 / >= 53 LI ± 6

Light Spell gives +s to LI, Darkness Spell gives -s to LI, Radiation Spell gives either, as specified by the Caster.  A maximum LI plus or minus may be specified.

Coloured Light: -1 for primary colour, -2 for secondary colour (only one colour may be specified per Spell) 

Range: 30d ft -d(d-1)/2

Cast on object: -4 (moves with object)

Radius: 10r ft -(r-1)

Duration: t hours -(t-1)

Notes:

  1. Radiation Spells have effect throughout their specified Radius, and deteriorate at minus or plus one LI (for Light and Darkness respectively) beyond that Radius for further equal distances, down to LI+1/-1. The Radiation is distributed throughout the initial Radius. It does not shine / darken through major obstacles such as walls, but does shine / darken around minor obstacles such as bodies, creating shadows only outside the initial Radius.  When cast on objects (Items) they may be covered over to block the Radiation as if the cover were a major obstacle.
  2. Light and Darkness are opposites which cancel each other out, but multiple Light sources are not cumulative, nor are multiple Darkness sources. To calculate the current LI at any given point start at LI 0, add the strongest Light source, and subtract the strongest Darkness source. The exceptions to this are lanterns, torches and fires underground, which dispel up to two LI of shadow, but do not dispel Darkness Spells.
  3. Coloured Lights mix colour in proportion to their relative intensity, but are not otherwise cumulative.
  4. The full effects of Light and Darkness are as stated in the Light and Darkness section of the Thief System.