Elementalist Spell Specification
Class: Gravity
5. Travel
BTS: 35% (Sz)
ULT: 125 hours
Materials: a ball
Actions: Toss the ball in the air - where there
are Passengers, throw it to as many of them to catch as can
Effect of Throw:
8 to 17 Insanity
18 to 20 Travellers are shot upwards for 1 sec at a speed of 20/10/5 mph
21 to 24 No Effect
³ 25 Max. Speed = (T-20) mph
A stated Max. Speed may be set as a Variable Parameter for no minus.
Duration: (t+1) hrs -t
Number of Travellers p -2(p-1) (need not
include Caster)
Weight Carried: 1000w weight points -(w-1)
(excluding body
weight of Travellers)
Range: 10d ft -(4+d(d+1)/2) If cast on self, there is no Range minus.
If cast on another being, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Travel cancels the normal downwards force of Gravity upon the
Travellers, and
allows them to fly by the Caster or Target (if Caster is not a Traveller) using light
concentration at up to Max. Speed in any chosen vector.
- Max. Speed after Casting is zero, with no vector. To change Max.
Speed or vector requires at least one second's light concentration. If
the Caster or Target ceases to concentrate on flying he will maintain his existing speed
and vector.
- The Travellers may fly through air, water (subject to getting thoroughly
drenched and needing air to breathe) or a void (subject to needing air to
breathe). If they encounter solid objects, they will hit them at current
speed (face protection is advisable). Air and Water Resistance have no
effect. Water displacement will create a wave.
- Any vectors given by other Gravity Spells or effects are cumulative with
Travel. Where multiple Max. Speeds are in effect, count only those which
are being concentrated upon.
- Acceleration and deceleration may be at up to 5G, as controlled by the
Caster or Target using light concentration. This can create unpleasant
sensations for the inexperienced. For further explanation see
the General Notes to Gravity Spells.
- The Travellers must all remain in physical contact to keep Travelling,
though they may briefly let go for up to 5 sec at a time.
- Any Traveller may voluntarily drop out of the Travel at any time, and
will then have up to 5 sec to land (otherwise he will go into free fall -
see the Falling system).
- The Effect continues so long as the Caster or Target keeps Travelling,
subject to Duration (including any Extensions).