Elementalist Spell Specification

Class: Gravity

5. Travel

BTS: 35% (Sz)

ULT: 125 hours

Materials: a ball

Actions: Toss the ball in the air - where there are Passengers, throw it to as many of them to catch as can

Effect of Throw:

8 to 17 Insanity

18 to 20 Travellers are shot upwards for 1 sec at a speed of 20/10/5 mph

21 to 24 No Effect

³ 25 Max. Speed = (T-20) mph

A stated Max. Speed may be set as a Variable Parameter for no minus.

Duration: (t+1) hrs -t

Number of Travellers p -2(p-1) (need not include Caster)

Weight Carried: 1000w weight points    -(w-1)    (excluding body weight of Travellers)

Range: 10d ft -(4+d(d+1)/2) If cast on self, there is no Range minus. If cast on another being, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. Travel cancels the normal downwards force of Gravity upon the Travellers, and allows them to fly by the Caster or Target (if Caster is not a Traveller) using light concentration at up to Max. Speed in any chosen vector.
  2. Max. Speed after Casting is zero, with no vector.  To change Max. Speed or vector requires at least one second's light concentration.  If the Caster or Target ceases to concentrate on flying he will maintain his existing speed and vector.
  3. The Travellers may fly through air, water (subject to getting thoroughly drenched and needing air to breathe) or a void (subject to needing air to breathe).  If they encounter solid objects, they will hit them at current speed (face protection is advisable).  Air and Water Resistance have no effect.  Water displacement will create a wave.
  4. Any vectors given by other Gravity Spells or effects are cumulative with Travel.  Where multiple Max. Speeds are in effect, count only those which are being concentrated upon.
  5. Acceleration and deceleration may be at up to 5G, as controlled by the Caster or Target using light concentration.  This can create unpleasant sensations for the inexperienced.  For further explanation see the General Notes to Gravity Spells.
  6. The Travellers must all remain in physical contact to keep Travelling, though they may briefly let go for up to 5 sec at a time.
  7. Any Traveller may voluntarily drop out of the Travel at any time, and will then have up to 5 sec to land (otherwise he will go into free fall - see the Falling system).
  8. The Effect continues so long as the Caster or Target keeps Travelling, subject to Duration (including any Extensions).